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Source Manager for Unreal Engine v1.1.0

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@ToffelsKater ToffelsKater released this 05 Sep 11:22
· 7 commits to main since this release

Download SourceManagerSetup.exe below - per-user install, no admin rights needed, Windows 10/11 x64.

Epic Games Launcher engines are now supported

You no longer need a source build to use Source Manager. The app detects every Unreal Engine on your PC - precompiled Epic Games Launcher installs and GitHub source trees alike - and lets you pick the one it works against.

Auto-discovery (Get Source tab)

  • Scans the launcher's own LauncherInstalled.dat, the EpicGames\Unreal Engine registry keys, the list of registered source builds, and the usual install folders
  • Every candidate is verified on disk, so engines you uninstalled long ago no longer show up
  • Each entry shows its version, kind and path; Rescan picks up newly installed versions
  • On first run the app adopts the best engine it finds instead of pointing at a folder that is not an engine

Engine-compilation actions are hidden for precompiled engines

A launcher build ships no engine source, so there is nothing to clone, set up or compile. When one is selected:

  • Sync & Launch drops the "Build engine target" step and renumbers the rest
  • The Build tab hides the engine target picker, the Build button and Open UE5.sln, keeping the dedicated-server section
  • Get Source hides the GitHub repository card and the Clone / Setup.bat / Generate project files actions
  • Sanity check drops the Setup.bat and engine-build Visual Studio rows, and reports missing binaries as something to verify in the Epic Games Launcher rather than something to build

Everything project-side keeps working - Perforce sync, full project recompile, dedicated-server builds and launching the editor all run against a precompiled engine. Project files are generated through UnrealBuildTool for these engines, since they ship no GenerateProjectFiles.bat.

The Guide tab explains both engine kinds and when to pick which.


Free community tool that automates the Unreal Engine workflow: dependency setup (Visual Studio 2022 / Git / Perforce), engine source download, editor builds, Perforce sync and one-click launch. Not affiliated with Epic Games.