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Releases: TokisanGames/Sky3D
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Sky3D v2.1
Featured in Out of the Ashes
Sky3D v2.1.0 Release
This update brings in over 100 updates since we first ported Sky3D to Godot 4.
Requirements
- Supports Godot 4.3+
Installation
- Get Sky3D in the AssetLib tab within Godot.
- Or, download the zip under
Assetsbelow. - Copy addons/sky_3d into your project addons directory. Create the folder if missing.
- Open the project in Godot and run demo/Sky3DDemo.tscn to test it.
- Open Project -> Project Settings -> Plugins and enable the plugin if needed.
- Read the usage instructions.
What's Changed
- Fix cloud direction by @TokisanGames in #19
- set custom aabbs by @Xtarsia in #23
- Add get_unix_timestamp and set_from_unix_timestamp by @sci-comp in #27
- Expose energy / shadow opacity, Docs, and other improvements by @TokisanGames in #29
- Add manual time sync option by @palodequeso in #25
- compatibility fix by @Xtarsia in #32
- Porting to Sky Shader Material by @CavemanIke in #36
- Shader and GDScript Code Cleanup by @CavemanIke in #49
- Fix #42 - Reflection probe flickers by @TokisanGames in #50
- Added readonly datetime displays for the game time. by @CavemanIke in #51
- Draw grids by @TokisanGames in #47
- Clamp moon_size & Align moon mask with moon_size by @TokisanGames in #52
- Lower default fog rendering priority to 100 by @TokisanGames in #53
- Fix artifacts, calculation bugs by @TokisanGames in #55
- set_atm_moon_mie_intensity was setting the sun instead by @sci-comp in #61
- _finish_set_sun_pos isn't used by @sci-comp in #63
- Fix sun_direction_changed signal in Skydome by @sci-comp in #62
- _finish_set_moon_pos isn't used by @sci-comp in #64
- Properly alias variables by @TokisanGames in #66
- Clarify Night Sky Contribution by @TokisanGames in #68
- delete MATH_TOD.lerp_f in favor of lerpf by @sci-comp in #72
- Tweaked the labels for N, E, S and W. by @m4rr5 in #70
- Refactor to_orbit to spherical_to_cartesian by @sci-comp in #71
- Delete unnecessary funcs in Math_TOD by @sci-comp in #74
- Delete DateTimeUtil by @sci-comp in #73
- type-o in function name by @sci-comp in #75
- Refactor deg_to_rad conversions by @sci-comp in #76
- Delete unused funcs and signals by @sci-comp in #80
- Starmap projection, equatorial grid fix, and more. by @CavemanIke in #78
- Rearrange code by @TokisanGames in #82
- Implemented global wind speed and direction for the both clouds. by @m4rr5 in #79
- More renames, docs. Add CameraManager to demo. Star rotation fix by @TokisanGames in #84
- Lazily fetches game_date and game_time strings. by @m4rr5 in #85
- Made MOVE_SPEED lower case since it's not a const anymore. by @m4rr5 in #86
- Rename
SkydometoSkyDomein existing scenes by @TokisanGames in #87 - Refactor and docs by @TokisanGames in #92
- Import spam for 4.5.1 by @sci-comp in #94
- Fix cirrus visibility toggle logic by @Kegley in #96
- Strip out Z rotation on sun and moon by @TokisanGames in #101
- Fix realistic methods in TimeOfDay.gd by @sci-comp in #93
- Removes separate cloud color variables and calculates from sunlight by @TokisanGames in #102
- Fix simple celestials calculations by @mark312421414 in #103
- Add minute changed signal by @sci-comp in #106
- Fixes #105 - Volumetric fog broken in 4.6 by @TokisanGames in #108
- Fix extra deg_to_rad() wrapping in moon true longitude by @roboking123 in #110
- Allow fog to work with depth reading ocean shaders by @TokisanGames in #112
- Fix moon texture gimbal lock using Celestial North Pole orientation by @roboking123 in #115
New Contributors
- @Xtarsia made their first contribution in #23
- @sci-comp made their first contribution in #27
- @palodequeso made their first contribution in #25
- @CavemanIke made their first contribution in #36
- @m4rr5 made their first contribution in #70
- @Kegley made their first contribution in #96
- @mark312421414 made their first contribution in #103
- @roboking123 made their first contribution in #110
Thanks to all of our contributors.
Full Changelog: v2.0.0...v2.1.0
Sky3D v2.0
Our first release from January 1st, 2025 after porting the plugin to Godot 4.
What's Changed
- First batch of fixes by @rds1983 in #1
- Better fix to greenish clouds by @rds1983 in #2
- Refactoring for ToD GDScript version by @rds1983 in #6
- Moved sample project in the separate folder by @rds1983 in #8
- Light energy should depend on how much of the sun disk is visible by @rds1983 in #9
- Made the sun color change two times faster by @rds1983 in #10
- Rebrand and reorganize by @TokisanGames in #14
- Sky3D reorganization and new features by @TokisanGames in #15
- Update copyright, readme, comments, screenshots by @TokisanGames in #18
Thanks to all of our contributors.
Full Changelog: v1.0.1...v2.0.0
