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Moving Terrain, Multiple Instances #781
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I'm trying to make a terrain system that acts like puzzle pieces, so I can procedurally generate terrain as time progresses. My questions are as follows:
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Replies: 2 comments 7 replies
You cannot translate the terrain. You can move regions.
It is. You should only use one terrain node, in every case except when you want to have more than one horizontal surface - eg floating islands. We have pages and pages of documentation that detail the API, and a demo, which allow you to procedurally generate terrain. You can generate and load in a region at a time. |
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hey @TokisanGames It is within editor, not in game. I would love to shift the entire terrain. Is it possible? |

You cannot translate the terrain. You can move regions.
It is. You should only use one terrain node, in every case except when you want to have more than one horizontal surface - eg floating islands.
We have pages and pages of documentation that detail the API, and a demo, which allow you to procedurally generate terrain. You can generate and load in a region at a time.