- disable_endermen_grief (Endermen can't pick up blocks)
- universal_dyeing (Adds dye-related recipes, like for hardened clay)
- sleep (One player sleep, you can wake up people via clicking the chat msg)
- afk_detect (Detects afk ppl, changes color and stops lifetime & timeplayed)
- slow_tick (Internal datapack, runs the 1 sec and 5 sec clock)
- disable_cod (All cod is teleported to the void every 5s, their TPS impact was huge)
- fast_netherrack (Netherrack items despawn in 5-10 seconds)
- scoreboards (Scoreboard cycle & triggers, read more bellow)
- fast_stone [disabled] (Stone & cobble despawns in 5-10 seconds)
- spectator (Spectator gamemode for everyone)
- tools (Random tools: entity counter, tps display, unicorn, read more bellow)
All of the trigger commands are in the form of /trigger .<name> (defaults to value 1)
When a number means something you'll need to use /trigger .<name> set [num]
- Toggle the scoreboard cycle:
.SbCycle - Set a specific scoreboard:
.StatNamewill set the StatName scoreboard (eg:.Deaths) - Clear the sidebar:
.clear
To show & update the debug scoreboard for N seconds: .Debug set [seconds] (max: 60).
Don't trust first second result, always set it for a few secs.
You should disable the sb cycle, or debug sb will get overridden every 5s by the cycle.
The player-specific entity counter can be triggered via /function tools:entity_count (OP only)
The .Unicorn trigger will toggle the horn, accepted values:
- end_rod
- button
- glass
- lead
To toggle between survival and spectator you can use the .Spectator trigger, when leaving spectator mode you will be placed where you entered spectator mode.