Releases: TonWonton/MHWilds_DisablePostProcessingEffects
Releases · TonWonton/MHWilds_DisablePostProcessingEffects
Release list
MHWilds_DisablePostProcessingEffects v1.3.4
Disable Post Processing Effects v1.3.3
v1.3.3
- Made function GenerateEnum() local in order to avoid potential issues
Disable Post Processing Effects v1.3.2
v1.3.2
- Possible fix for mod not working for some after latest update/no file error
- Code from utility/Statics.lua moved into main file. Utility folder and Statics.lua no longer included or required
Disable Post Processing Effects v1.3.1
v1.3.1
- Improved load settings buttons to prevent overriding game brightness if SDR custom gamma & brightness hasn't been enabled yet
Disable Post Processing Effects v1.3.0
v1.3.0
- Added buttons for loading settings
- Saved settings
- Script defaults
- Game defaults
- Settings will now auto save at the same time as REFramework (when closing REF window etc.)
- Changed UI
Disable Post Processing Effects v1.2.1
v1.2.1
- Changed TAA strength to the game default "Manual" instead of "Strong" if you have TAA enabled in the script
- Added global mod header for better compatibility with Lite Environment and future mods
Disable Post Processing Effects v1.2.0
v1.2.0
- Added options for SDR brightness
- Gamma
- Max and min brightness
- UI gamma
- UI max and min brightness
- Removed HDR brightness options due to problems (use in game brightness options instead for now)
- Changed script UI
- Changed defaults to local exposure ON + blurred luminance OFF, since black flicker bug cause is known
Disable Post Processing Effects v1.2.0B
v1.2.0B TEST VERSION: ALL FEATURES NOT IMPLEMENTED OR TESTED, MAY NOT WORK AS INTENDED
- Added fixes from v1.1.3
- Added option for HDR brightness (white paper nits)
- Changed local exposure default = ON since bug cause is known
- Added settings to change gamma and brightness
- Gamma
- UI Gamma
- Max brightness
- Min brightness
- Added reset button for new settings
- Changed UI
Disable Post Processing Effects v1.1.3
v1.1.3
- Fixed brightness issue during specific frenzy phase and apex monster's super attack if color correct was disabled
- Fixed lua error on startup
- Fixed ultrawide fix not working
- Fixed settings not applying for some