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Releases: TonWonton/MHWilds_DisablePostProcessingEffects

MHWilds_DisablePostProcessingEffects v1.3.4

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@TonWonton TonWonton released this 02 Sep 21:13
934ca80

v1.3.4

  • Fix local exposure settings sometimes not being applied
  • Fix local exposure settings sometimes resetting
  • Misc. optimizations

Disable Post Processing Effects v1.3.3

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@TonWonton TonWonton released this 30 May 08:50
1a19b24

v1.3.3

  • Made function GenerateEnum() local in order to avoid potential issues

Disable Post Processing Effects v1.3.2

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@TonWonton TonWonton released this 30 May 08:25
9d8712d

v1.3.2

  • Possible fix for mod not working for some after latest update/no file error
    • Code from utility/Statics.lua moved into main file. Utility folder and Statics.lua no longer included or required

Disable Post Processing Effects v1.3.1

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@TonWonton TonWonton released this 07 Apr 15:39
ad85dbd

v1.3.1

  • Improved load settings buttons to prevent overriding game brightness if SDR custom gamma & brightness hasn't been enabled yet

Disable Post Processing Effects v1.3.0

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@TonWonton TonWonton released this 07 Apr 14:59
f8c6baf

v1.3.0

  • Added buttons for loading settings
  • Saved settings
  • Script defaults
  • Game defaults
  • Settings will now auto save at the same time as REFramework (when closing REF window etc.)
  • Changed UI

Disable Post Processing Effects v1.2.1

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@TonWonton TonWonton released this 30 Mar 17:02
78fc84d

v1.2.1

  • Changed TAA strength to the game default "Manual" instead of "Strong" if you have TAA enabled in the script
  • Added global mod header for better compatibility with Lite Environment and future mods

Disable Post Processing Effects v1.2.0

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@TonWonton TonWonton released this 17 Mar 16:49
31c435f

v1.2.0

  • Added options for SDR brightness
    • Gamma
    • Max and min brightness
    • UI gamma
    • UI max and min brightness
  • Removed HDR brightness options due to problems (use in game brightness options instead for now)
  • Changed script UI
  • Changed defaults to local exposure ON + blurred luminance OFF, since black flicker bug cause is known

Disable Post Processing Effects v1.2.0B

Pre-release

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@TonWonton TonWonton released this 15 Mar 09:38
47d8409

v1.2.0B TEST VERSION: ALL FEATURES NOT IMPLEMENTED OR TESTED, MAY NOT WORK AS INTENDED

  • Added fixes from v1.1.3
  • Added option for HDR brightness (white paper nits)
  • Changed local exposure default = ON since bug cause is known
  • Added settings to change gamma and brightness
    • Gamma
    • UI Gamma
    • Max brightness
    • Min brightness
  • Added reset button for new settings
  • Changed UI

Disable Post Processing Effects v1.1.3

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@TonWonton TonWonton released this 15 Mar 09:35
d7f4af2

v1.1.3

  • Fixed brightness issue during specific frenzy phase and apex monster's super attack if color correct was disabled
  • Fixed lua error on startup
  • Fixed ultrawide fix not working
  • Fixed settings not applying for some