This repository contains a lightweight Unity Editor window for inspecting and editing VDF save files. It also supports a ScriptableObject asset to document what each VDF parameter means, so designers can understand save data at a glance.
- Copy the
Assetsfolder into your Unity project. - Open the editor from Tools → VDF Save Editor.
- Browse to a
.vdfsave file and click Reload. - (Optional) Create or assign a VDF Field Descriptions asset to show tooltips that explain what each parameter means.
- Edit values and click Save to write the updated VDF back to disk.
Create a VdfFieldDescriptions asset to provide documentation for specific VDF paths. Each
path uses dot notation like player.stats.health and matches the nested key structure in
the save file.