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Releases: TorMartin-ops/voidhome-downloads
Release list
Voidhome 4.0.0
Voidhome 4.0 "Places": progress you can see on the island and in the void, people who live there, lore you find in blocks, and a late game that changes the world.
New
- The Drowned Hall. A ruined hall near your island. Restore its rooms with bundles of crops, fish, honey, trophies, flowers, sherds and records at each room's Hall Ledger. A finished room is mended overnight and changes the world: a lit dock, a forge corner, guest rooms, a waymark, an Islet Core, the Codex wall
- Visitors who stay. They move into homes you build. Favourite biomes, gifts they love and hate, scenes, charters, and each visitor's own look and sounds
- The world. Letters to find (some are read aloud), islet scenes and finds to brush, hunt contracts, folklore elites and Legends, ghast ferries and waymarks, and night fishing with depth bands and a dread gauge
- Progression. Second routes for the main challenges, forked Oaths, mastery past level 10, the Long Arm perk, raids on demand, the Red Moon's threat budget, a recoverable keepsake grave, the Void Turn after the dragon, and run Ambitions
- The Ledger. Voidhome's own screens for every page, reward and parcel, with no chat links. Keyboard support, high contrast and screen-reader text. Press N to open what is waiting
- Look and sound. Every block the mod adds has its own texture. Ambience for the void, the Hall, the Post and the Red Moon, and a few calm music tracks in vanilla's rotation (Music slider, and "Voidhome music" in K > Options)
- Own items. Every item the mod hands out is its own item with its own texture. No recipe can eat a card or a letter any more, and old ones convert by themselves
- Visitors who move in live at home. They sleep in their bed and trade any time with a fresh stall each morning, while the others keep visiting the Post
- The Red Moon turns the night sky crimson, with a full red moon and a red cast on moonlit blocks
- Fixes from playtesting: lag spikes (including a half-second freeze), visitors drinking invisibility potions, and a multiplayer crash when a connection drops
All of the game's audio (the voices, ambience, sound effects, visitors' sounds and music) was made with ElevenLabs; see NOTICE.md in the zips.
Install
You need Minecraft 26.3, Fabric Loader 0.19.5, Java 25 and Fabric API.
- Windows: extract
voidhome-4.0.0-client.zipand runInstall.bat. It updates an older install and keeps your worlds - Modrinth App or Prism: import
voidhome-4.0.0.mrpack - Or put
voidhome-4.0.0.jarand Fabric API in your mods folder, and remove the oldvoidhome-3.3.x.jar - Hosting a server:
voidhome-4.0.0-server.zip, see docs/HOSTING.md
Everyone who plays together needs the same version. Worlds from 3.x load and keep their progress: the first 4.0 start copies the world's Voidhome data to data/ultimateskyblock/pre-4.0, and the old config is kept as a .bak in config/, so you can go back. Checksums are in SHA256SUMS.txt.
Voidhome 3.3.2
A hotfix for 3.3.1.
Fixed
- The Stone Familiar mines ore again. Before, when its generator made an ore (or tuff, dripstone and other copied stone), the familiar stopped at it until you mined it yourself. Now it mines whatever the generator makes into its chest, one pickaxe use each, at its usual pace and without XP
- It still never mines a block a player placed
- Its pickaxe still has to be good enough for the ore: iron or better for gold, redstone, diamond and emerald, diamond for ancient debris. With a weaker pickaxe it waits at the ore
Install
You need Minecraft 26.3, Fabric Loader 0.19.5, Java 25 and Fabric API.
- Windows: extract
voidhome-3.3.2-client.zipand runInstall.bat. It updates an older install and keeps your worlds - Modrinth App or Prism: import
voidhome-3.3.2.mrpack - Or put
voidhome-3.3.2.jarand Fabric API in your mods folder, and remove the oldvoidhome-3.3.1.jar - Hosting a server:
voidhome-3.3.2-server.zip, see docs/HOSTING.md
Everyone who plays together needs the same version. Worlds, settings and installs from 3.3.x keep working. Checksums are in SHA256SUMS.txt.
Voidhome 3.3.1
The mod has a new name: Voidhome. It was called Ultimate Skyblock until now. This is also the first public pack with everything from 3.0 to 3.3 in it.
Install
You need Minecraft 26.3, Fabric Loader 0.19.5, Java 25 and Fabric API.
- Windows: extract
voidhome-3.3.1-client.zipand runInstall.bat. It updates an older install and keeps your worlds - Modrinth App or Prism: import
voidhome-3.3.1.mrpack - Or put
voidhome-3.3.1.jarand Fabric API in your mods folder, and remove the oldultimate-skyblockjar - Hosting a server:
voidhome-3.3.1-server.zip, see docs/HOSTING.md
Everyone who plays together needs the same version. Checksums are in SHA256SUMS.txt.
New in 3.3.1
- The mod list, the
/skyblockmenu and the key binding categories say Voidhome - The files are named
voidhome-... - The mod id, the commands and the config are the same, so your worlds and settings keep working
New in 3.3
- The menu pages (Hitching Post, Island Projects, Oathstone, Goals, Rewards, Skills) start with what matters right now.
/skyblockopens a menu - The goal on the HUD shows a hint, how many challenges are left to the next tier, and rewards waiting to be picked
- New textures for all 23 void fish. In the Journal, fish you have not caught are grey. Graded fish show their grade letter in the slot
- Each visitor has a page for what they buy and sell. Trades you can fill have a green tick
- More than 500 texts are shorter and clearer
Since 2.8.5
Slaying is redone, runs have a real end, the Skyforge comes after the dragon, visitors got their own looks and more to do, and there are many fixes. The balance changed too, so an old config is saved as a .bak and the new defaults are used. A new world is best.
Ultimate Skyblock 2.8.5
First public release. Nothing in the gameplay changed from 2.8.4, this one is
about getting the mod out to other people.
- Downloads and bug reports now live in this public repository. The source is
still private. - The mod is free to play under the Free Play License. Third-party licenses
are unchanged. - A Windows client package and a portable
.mrpack, both with the same ten
mod files. - Install instructions, and issue templates for bugs and balance feedback.
It has not been tested much on macOS or in very long sessions, so feedback on
those is welcome.