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CombatSolver 0.35.5

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@Torch1230 Torch1230 released this 11 Sep 07:06
· 366 commits to main since this release

0.35.5

简体中文

  • 修复“保牌/保钱”和“放走”前后取舍不一致的问题。保策略会在存活获胜的前提下优先追回被偷资源,允许为此承担更多战损和使用药水;资源尚未追回时,不再因零损路线而提前收尾。放走策略按正常战损和药水取舍处理。
  • 整理主界面:绿色全自动按钮优先展示,采用当前路线紧随其后;自动开启全自动开关位于按钮区右侧,强制释放内存按钮位于内存条右侧。搜索中的“应用当前回合”入口移除,搜索结束后仍可执行本回合。
  • 状态摘要减少重复回合信息,统一放大文字,详情入口移到右侧;收起时保留战损和未追回资源提示。横幅保留原有点击隐藏方式。
  • 设置按用途分组;达到战损目标后停止搜索的开关与阈值移到性能页。改善窗口拉伸时的设置页空间利用。
  • 选牌与执行计划不匹配时,暂停自动执行并交还原生选牌操作,避免取消选择后反复重算。完成选择后可手动重新计算。
  • 改善读档后求解器面板缺失时的恢复,保留手动计算偏好。
  • 优化战损目标早停:避免多用药水的零损路线过早结束搜索;有限的击杀成长目标已兑现时,允许达标收尾。

English

  • Fixed inconsistent decisions between Preserve cards/gold and Let escape. Preserve prioritizes recovering stolen resources while securing a surviving victory, accepting extra HP loss and potion use when needed. A zero-loss route no longer stops the search early while resources remain unrecovered. Let escape follows normal HP-loss and potion priorities.
  • Reorganized the main panel: the green auto-play button comes first, followed by route adoption. Auto-enable auto-play is on the right of the action row, and Force memory release is beside the memory bar. Apply current turn is no longer shown during search; Execute this turn remains available after searching.
  • Removed duplicate turn information from the status summary, enlarged and unified its text, and moved Details to the right. The collapsed panel retains HP loss and unrecovered-resource warnings. Banners keep their click-to-hide behavior.
  • Grouped settings by purpose. The HP-loss search-stop switch and threshold now live under Performance. Settings make better use of resized windows.
  • When a card-selection screen does not match the execution plan, auto-play pauses and returns the native selection to the player instead of canceling it and repeatedly recalculating. Recalculate manually after completing the choice.
  • Improved recovery when the solver panel is missing after reloading, while preserving manual-calculation preferences.
  • Improved HP-target stopping: zero-loss routes using extra potions no longer end the search prematurely, and fulfilled finite fatal-card growth targets can allow a qualifying route to finish searching.