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Fixed inconsistent decisions between Preserve cards/gold and Let escape. Preserve prioritizes recovering stolen resources while securing a surviving victory, accepting extra HP loss and potion use when needed. A zero-loss route no longer stops the search early while resources remain unrecovered. Let escape follows normal HP-loss and potion priorities.
Reorganized the main panel: the green auto-play button comes first, followed by route adoption. Auto-enable auto-play is on the right of the action row, and Force memory release is beside the memory bar. Apply current turn is no longer shown during search; Execute this turn remains available after searching.
Removed duplicate turn information from the status summary, enlarged and unified its text, and moved Details to the right. The collapsed panel retains HP loss and unrecovered-resource warnings. Banners keep their click-to-hide behavior.
Grouped settings by purpose. The HP-loss search-stop switch and threshold now live under Performance. Settings make better use of resized windows.
When a card-selection screen does not match the execution plan, auto-play pauses and returns the native selection to the player instead of canceling it and repeatedly recalculating. Recalculate manually after completing the choice.
Improved recovery when the solver panel is missing after reloading, while preserving manual-calculation preferences.
Improved HP-target stopping: zero-loss routes using extra potions no longer end the search prematurely, and fulfilled finite fatal-card growth targets can allow a qualifying route to finish searching.