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“Multi-width Route Refinement (Experimental)” is now enabled by default and includes two additional route-selection variants. The solver still publishes the first usable route before refining, and only continues when sufficient time, node, and memory budget remains. All searches share the configured total budget. Upgrading from 0.39.0 or earlier enables refinement once; it can still be disabled afterward in Performance settings.
Default node limits for every performance preset have been increased fivefold: 60,000 for Low, 120,000 for Medium, 250,000 for High, and 500,000 for Very High. Custom profiles no longer impose an upper node limit and still require an integer of at least 100.
Added an optional “Multi-strategy Route Search (Experimental)” setting, disabled by default. When enabled, the solver spends part of the existing budget exploring structurally different approaches, then uses the remaining budget for the regular search. Final routes still follow the current HP-loss, growth, potion, and revival rules. This feature stays within the configured time and node limits, but may change search time and the selected result. An in-combat banner explains where to enable it and can be dismissed permanently.
The SpeedX compatibility warning can now be clicked and dismissed permanently.