You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The solver now preserves dedicated full-combat search routes for Power cards. Setup lines that pay energy or accept a small immediate loss for later-turn value are no longer pruned solely because their opening damage or Block is lower. Credible Power routes are searched through the combat and compared by their final HP loss.
A unified valuation framework now covers 104 single-player Powers across Ironclad, Silent, Defect, Regent, Necrobinder, and Colorless pools. Each card can keep its own setup requirements and payoff rules, while multiplayer-only Powers remain outside single-player solving.
Power valuation is no longer limited to printed numbers. It can account for cost, remaining turns, reachable triggers, Block thresholds and saved energy, follow-up attacks, draw and discard, Retain and hand limits, Shivs, poison, Strength and Exhaust, Orbs and Focus, Stars, Doom, summons, enemy count, and delayed value.
Powerful cards with drawbacks or setup requirements are evaluated together with their timing and future cost. Effects that depend on specific cards, resources, or trigger counts only receive credit for the value the current route can actually realize.
Every Power route still pays real costs, executes real draw and random outcomes, and remains subject to potion use and HP loss. Only a complete winning route with a better final result can replace the incumbent; late, unproductive, or fatal setup lines are still rejected.
This version primarily addresses Power routes that were never searched deeply enough. Some complex Powers still use conservative first-stage models. Powers generated later in combat, when no registered Power existed in the starting card zones, continue to rely mainly on normal and potion search and will receive further card-by-card refinement.