Skip to content

v0.43.0

Choose a tag to compare

@Torch1230 Torch1230 released this 19 Sep 16:41
· 135 commits to main since this release

CombatSolver 0.43.0

本日志汇总自 0.42.0 发布以来的改动。

简体中文

  • 全自动和自动计算现在可以分别控制。即使关闭自动计算,只要开启全自动,求解器仍会在后续回合继续执行可用路线;路线与当前战况不符时才重新计算。
  • 新增“冻结路线”:展开面板和小窗都能冻结当前路线,暂停自动重算和全自动接管。之后的回合如果仍与原路线一致,可以继续查看后续安排;如果战况已变化,旧路线会标为过期,仅供参考,不会被采用或执行。点击“重新计算”即可解除冻结并从当前战况规划新路线。关闭自动计算也不会再让已算好的路线仅因进入下一回合就消失。
  • 改善回合开始选牌与路线续用。按路线手动选牌后可以继续使用原路线;选择不同的牌则会按实际战况重新规划。“执行本回合”遇到回合开始的原生选牌页面时,也可以接管计划选择并继续执行,不会因此自动开启全自动。
  • 搜索过程中展示的候选世界线现在会显示已确定的回合开始选牌,包括能力和遗物触发的选择,不必等到最终路线出炉才看到。
  • 小窗在路线可用时可以直接“采用当前路线”;“执行本回合”仍是独立操作。药水、成长、遗物子面板各自增加收起按钮。
  • 战损摘要恢复紧凑显示。累计扣血与回血分别计算:持续回血跨回合发生后,路线的总回血预估不会仅因进入下一回合而减少;已发生和预计扣血也不会被回血冲抵。等待回合开始选牌时,摘要会按当前实际战况更新。
  • 不支持 NoGC 的手机平台会将该选项标为不可用,搜索仍按常规方式进行;这不代表已全面适配手机端。

English

  • Auto-play and automatic calculation can now be controlled separately. With auto-play enabled, the solver can continue a valid route on later turns even when automatic calculation is off; it recalculates only when the route no longer matches the combat state.
  • Added “Freeze route” to both the expanded panel and compact window. Freezing pauses automatic recalculation and auto-play takeover while preserving the route. A matching route remains available on later turns; an outdated route stays visible for reference but cannot be adopted or executed. “Recalculate” unfreezes the route and plans from the current combat state. Turning off automatic calculation no longer clears a route merely because a new turn begins.
  • Improved turn-start choices and route continuation. Manually making the planned choice can continue the existing route; choosing a different card replans from the actual state. “Play turn” can take over a planned choice on the game's native turn-start choice screen without enabling auto-play.
  • Live candidate worldlines now show resolved turn-start card choices, including choices triggered by powers and relics, before the final route is selected.
  • The compact window can “Use candidate” when a route is available; “Play turn” remains a separate action. Potion, growth, and relic panels each have their own collapse button.
  • Restored the compact damage summary. Damage taken and healing are tracked separately: recurring healing no longer makes the route's total projected healing shrink merely because a turn passed, and healing does not cancel out damage-taken figures. The summary also uses the current combat state while waiting for turn-start choices.
  • On mobile platforms without NoGC support, the option is marked unavailable and searches continue normally; this does not imply full mobile compatibility.