First real update - 0.1.2
Pre-release
Pre-release
- UPDATE TO PSYCH 1.0.2
- Fix Tankman cutscene messing up camera afterwards
- UPDATE TO PSYCH 1.0.2h
- UPDATE TO PSYCH 1.0.3
- UPDATE TO PSYCH 1.0.4.... FINALLY UP TO DATE lol, any future updates will be mine or other peoples additions... which I really hope that other people in the community will help out
- Fixed strum notes ending early on Left, Down, and Right note in pixel mode... firstly, never realized that, secondly, why was only Up setup correctly for that?
- Renamed WindowTitleUtils.hx to WindowUtils.hx
- Added transparent background (kinda) to WindowUtils.hx (WINDOWS ONLY IT SEEMS)
- Updated my haxe library/Updated TorchsFunctions to 0.7.0 using some utils I had from this engine
- Fully changed most of the Psych things to say Torch now, like charts and what not since this does use more events than Psych does
- Changed minSustainLength math for StrumCovers
- IN DEV - Speaker Skins... seems functional to a point just need to implement it
- Small Results screen fixes
- Added pixel ABot
- Added random RTX Lighing Shader test thing, not really soft coded but can be used in hard code... unless I dumb lol
- Fixed a weirdly specific crash when game loads notes. Aka, going into a pixel stage AFTER loading a non pixel stage using a skin that doesn't have a pixel variant. So you'd load the non-pixel variant, it would register it as a valid skin, then you go to pixel stage, instead of checking if a pixel version existed, it assumed there was one because skin was valid... that was the issue.
- Reenabled the videos in Project.xml
These are all the changes I made in order, you can find the full list here.
Full Changelog: 0.1.0...0.1.2