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First real update - 0.1.2

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@TorchTheDragon TorchTheDragon released this 03 May 19:28
· 112 commits to main since this release
  • UPDATE TO PSYCH 1.0.2
  • Fix Tankman cutscene messing up camera afterwards
  • UPDATE TO PSYCH 1.0.2h
  • UPDATE TO PSYCH 1.0.3
  • UPDATE TO PSYCH 1.0.4.... FINALLY UP TO DATE lol, any future updates will be mine or other peoples additions... which I really hope that other people in the community will help out
  • Fixed strum notes ending early on Left, Down, and Right note in pixel mode... firstly, never realized that, secondly, why was only Up setup correctly for that?
  • Renamed WindowTitleUtils.hx to WindowUtils.hx
  • Added transparent background (kinda) to WindowUtils.hx (WINDOWS ONLY IT SEEMS)
  • Updated my haxe library/Updated TorchsFunctions to 0.7.0 using some utils I had from this engine
  • Fully changed most of the Psych things to say Torch now, like charts and what not since this does use more events than Psych does
  • Changed minSustainLength math for StrumCovers
  • IN DEV - Speaker Skins... seems functional to a point just need to implement it
  • Small Results screen fixes
  • Added pixel ABot
  • Added random RTX Lighing Shader test thing, not really soft coded but can be used in hard code... unless I dumb lol
  • Fixed a weirdly specific crash when game loads notes. Aka, going into a pixel stage AFTER loading a non pixel stage using a skin that doesn't have a pixel variant. So you'd load the non-pixel variant, it would register it as a valid skin, then you go to pixel stage, instead of checking if a pixel version existed, it assumed there was one because skin was valid... that was the issue.
  • Reenabled the videos in Project.xml

These are all the changes I made in order, you can find the full list here.

Full Changelog: 0.1.0...0.1.2