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TouchEngine For UE Plugin Samples v1.3.0 (Sync mode, UX improvements, new Niagara and Render Target samples, Texture handling tweaks)
Note:
- This release is for UE5.2.1 Only.
- This release is made from branch UE5.2-Release
- The Plugin release is available at the following link.
Release of TouchEngine For UE Plugin Samples for UE5.2.1.
Changes:
- Fixed a case where hitting a pulse property while in Run In Editor mode wouldn’t be passed properly to the running TouchEngine.
- Fixed a case where the MoviePlayer sample would not display any content after changing a property.
- All .tox files were moved in the ToxAssets folder. All ToxAssets were updated to point to the new location of the .tox files.
- Some CHOP samples were optimized, especially those relying on Get Channel. You should revisit this if you want to use CHOP channels with many samples.
- A new sample was added demonstrating Render Targets support as input. See documentation for additional details.
- Two new samples were added demonstrating texture sampling in Niagara. 🍌💫 See documentation for additional details.
- All samples were tweaked to use more appropriate samplers with new materials, based on the type of content being consumed. A new sample was added to show color values differences for a 50% grey between sRGB and Linear. See the “Working with TOPs” section of the Plugin documentation for additional details.
- Documentation update
This TouchEngine For UE Plugin Samples release requires TouchEngine For UE Plugin v1.3.0
If downloading the samples directly using this release, you'll need to download the plugin binaries from here.
Download the TouchEngine-UE_*.zip, not the source .zip file, and extract it into Plugins folder inside this project's directory structure.
Known issues
- The Sync sample doesn't behave as expected in the different RHIs. This will be fixed in the next release.
Full Changelog: v1.2.0...v1.3.0