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Releases: TowerworksXVI/Doll-Remolding-Lab

Doll Remolding Lab v0.1.1

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@TowerworksXVI TowerworksXVI released this 31 Jul 21:41

⚠ The folder layout changed — install into a NEW folder

The app now ships as one Doll Remolding Lab.exe at the top with everything else inside an app folder, so the thing you double-click is no longer buried under two hundred files.

Upgrading from v0.1.0:

  1. Extract this release into a new, empty folder (don't extract over your old one).
  2. From your old folder, copy these into the new folder, next to the exe:
    • your mods folder
    • settings.json
    • first-run.json
  3. Delete the old folder whenever you like. Caches carry over on their own.

New

  • Standalone installs are now detected automatically.
  • Texture edits on replaced parts now ship with the replacement instead of being silently left out.
  • Better 3DMigoto handling: no double game launch with SSMT-style loaders, and a clear message when a selected loader can't run mods.
  • Various bugfixes and UI improvements.

Doll Remolding Lab v0.1.0

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@TowerworksXVI TowerworksXVI released this 31 Jul 02:41

First public release.

Pick a character or an enemy, replace, hide or retexture their meshes in Blender, and build a standard, self-contained 3DMigoto mod folder — including full geometry replacement on this CPU-skinned game.

Start here: the usage guide walks from install to a working mod with screenshots. Requirements and details are in the README; common questions in the FAQ.

Install: download the zip below, extract anywhere, run Remold.App.exe. Self-contained — no .NET runtime to install. A GFL2-configured 3DMigoto loader (Nexus GFL2 Mod Loader or SSMT4) is needed only to run the mods, not to build them.