This is a bugfix release. These are fixes from the unstable branch backported to 0.8.x.
- Fixed:
- Locations in Eviternity II MAP32 no longer require a Yellow Skull to reach
that doesn't actually exist. - Logical prerequisites requiring a specific number of items now actually
work rather than crashing the generator. - Locations with identical positions, identical tags, and distinct typenames
no longer crash the generator when the yaml settings require both locations
to be randomized.
- Locations in Eviternity II MAP32 no longer require a Yellow Skull to reach