Early Spring Demo v1.0.3
Pre-release
Pre-release
To run the build:
- Download the gamebuilds.zip and extract it
- Run the Test3.exe file
Note: TrackIR software must be running for proper connection to be made.
What's Changed
- Demo for the SKO by @QuinnRoth in #82
- Feature terrain and audio fix by @ElliotOusley in #70
- Player crosshair by @QuinnRoth in #71
- Elliot fall finals week tasks by @ElliotOusley in #65
- Player size increase and Crash Fix by @QuinnRoth in #68
- Adds two buildings that replace tile2 and tile3. Fixes building damag… by @QuinnRoth in #73
- Enemy model and animations by @QuinnRoth in #72
- Updated city generation method by @QuinnRoth in #87
- Feature menu change and building fix by @ElliotOusley in #93
- Leader board name submision, more buildings, building rubble, charge attack, ocean damage by @QuinnRoth in #92
- Merge fix prefab4 by @ElliotOusley in #91
- Updated Leaderboard system to include names and updated building destruction by @kulkpranav in #88
- Feature building models and audio by @ElliotOusley in #89
- Charge attack by @rWaltem in #90
- Helicopter enemy AI basic implementation by @QuinnRoth in #96
- Ryan's work for February 19 by @rWaltem in #95
- Feb 19 bugfixes by @ElliotOusley in #98
- Tir crosshair by @QuinnRoth in #99
- Water spray by @QuinnRoth in #100
- Further work on ultimate system and beam by @rWaltem in #101
- Added skybox texture and applied it by @ElliotOusley in #102
- Added Helicopter model and animations to unity by @ElliotOusley in #103
- Merge feb 16 tasks into main by @rWaltem in #106
- Added On screen keyboard and updated Menus by @kulkpranav in #97
- Feature building particles by @ElliotOusley in #104
- Updated UI visuals, scaling, and menu audio by @kulkpranav in #105
- Bigger crosshair by @rWaltem in #108
- Updated Enemy Behavior & Updated Menu w/ Options by @kulkpranav in #115
- Ultimate transition by @rWaltem in #111
- Ultimate beam follows game cursor by @rWaltem in #110
- Implemented helicopter model and animations by @ElliotOusley in #112
- Updated city model by @QuinnRoth in #114
- Enemy spawn changes by @QuinnRoth in #109
- Added smoothing to ultimate beam by @rWaltem in #118
- Switched to Unity's Input System by @rWaltem in #119
- Fixed issues that occured when merging changes by @ElliotOusley in #126
- Feature stomp damage by @ElliotOusley in #113
- Changed building particles to be more smoke-like by @ElliotOusley in #117
- Feature enemy outline by @ElliotOusley in #116
- Feature city dump by @ElliotOusley in #120
Full Changelog: v1.0.2...v1.0.3