Skip to content

Releases: Trexounay/EnderMagnolia.Randomizer

Ender Magnolia Randomizer v0.1.8

Choose a tag to compare

@Trexounay Trexounay released this 19 Sep 17:34

Randomizer for Ender Magnolia.

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a randomizer window

Update

  • Logic update
  • Added option to shuffle bosses
  • Added option to configure number of Steles requirements for Aegis Curio
  • Set shop prices for progress and AP items (100 mats)
  • Update Bosses Memories to give Materials instead of shards (for shop accessibility)

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
  • Solo local generation
  • Vanilla game modifications:
    • game starts with all spirits and 1 skill (weapon)
    • added extra switches on 4 doors (ruins, quarry, street, crossroad) when starting at a different respite
    • levers don't count toward zone cleared indicator

Notes

This is an early release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.

Ender Magnolia Randomizer v0.1.7

Choose a tag to compare

@Trexounay Trexounay released this 04 Sep 13:27

Randomizer for Ender Magnolia.

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a randomizer window

Update

  • Logic update
  • Option to randomize bosses (not a shuffle so bosses can appear multiple times)
  • Local generation creates a spoiler file alongside the seed
  • updated random enemies to also randomize spawned minions
  • Fix random enemies having vanilla behaviour
  • Fix math with chapter scaling with progression
  • Fix minor issue with AP items in shop
  • Fix multiskills not working after going back to title screen

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
  • Solo local generation
  • Vanilla game modifications:
    • game starts with all spirits and 1 skill (weapon)
    • added extra switches on 4 doors (ruins, quarry, street, crossroad) when starting at a different respite
    • levers don't count toward zone cleared indicator

Notes

This is an early release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.

Ender Magnolia Randomizer v0.1.6

Choose a tag to compare

@Trexounay Trexounay released this 25 Aug 19:47

Randomizer for Ender Magnolia.

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a randomizer window

Update

  • Logic update
  • Option to randomize entrances
  • Option to randomize enemies

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
  • Solo local generation
  • Vanilla game modifications:
    • game starts with all spirits and 1 skill (weapon)
    • added extra switches on 4 doors (ruins, quarry, street, crossroad) when starting at a different respite
    • levers don't count toward zone cleared indicator

Notes

This is an early release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.

Ender Magnolia Randomizer v0.1.5

Choose a tag to compare

@Trexounay Trexounay released this 22 Aug 15:10

Randomizer for Ender Magnolia.

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a randomizer window

Update

  • Fixed Option to display zone names on the Map page
  • Option to enable NG+ AI
  • Option to enable multi skills of the same Spirit
  • Logic update

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
  • Solo local generation
  • Vanilla game modifications:
    • game starts with all spirits and 1 skill (weapon)
    • added extra switches on 4 doors (ruins, quarry, street, crossroad) when starting at a different respite
    • levers don't count toward zone cleared indicator

Notes

This is an early release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.

Ender Magnolia Randomizer v0.1.4

Choose a tag to compare

@Trexounay Trexounay released this 19 Aug 17:31

Randomizer for Ender Magnolia.

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a randomizer window

Update

  • Updated skill selection menu to better handle keyboard/gamepad
  • Updated Logic
  • Update shop prices for non-progress items
  • Lilac no longer respawn at 50% when starting on random respite
  • Option to display zone names on the Map page -> /!\ a crash has been reported for some people when enabling the option, I'll look into it
  • Option to shuffle BGM
  • Option to shuffle skills upgrade costs
  • Option to shuffle skills Attuner Arts

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
  • Solo local generation
  • Vanilla game modifications:
    • game starts with all spirits and 1 skill (weapon)
    • added extra switches on 4 doors (ruins, quarry, street, crossroad) when starting at a different respite
    • levers don't count toward zone cleared indicator

Notes

This is an early release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.

Ender Magnolia Randomizer v0.1.3

Choose a tag to compare

@Trexounay Trexounay released this 14 Aug 21:07

Randomizer for Ender Magnolia.

Fixed : Bug with bosses giving vanilla items, re-dl the zip file if you encounter it in 0.1.3

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a randomizer window

Update

  • Improved item received notifications
  • New option for scaling chapter with progress
  • Fixed starting items option for local generation
  • Fixed an issue with auto skip cutscene during Lars cinematic

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
  • Solo local generation
  • Game modifications:
    • game starts with all spirits and 1 skill (weapon)
    • override starting location
    • added extra switches on 4 doors (ruins, quarry, street, crossroad) when starting at a different respite
    • optional key to fix the elevator to central stratum
    • NPC look for quests items instead of events
    • levers don't count toward zone cleared indicator
    • auto skip cutscene option

Notes

This is an early release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.

Ender Magnolia Randomizer v0.1.2

Pre-release

Choose a tag to compare

@Trexounay Trexounay released this 09 Aug 14:44

Pre-release of the Randomizer for Ender Magnolia.

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a randomizer window

Update

  • Add "Go Home" button to travel back to your starting location
  • Add "auto skip cutscene" option
  • Add meta progression yaml option

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
  • Solo local generation
  • Game modifications:
    • game starts with 1 skill (weapon)
    • spirits/skill system modification
    • override starting location
    • added extra switches on 4 doors (ruins, quarry, street, crossroad)
    • optional key to fix the elevator to central stratum
    • NPC look for quests items instead of events
    • levers don't count toward zone cleared indicator
    • auto skip cutscene option

Notes

This is an early pre-release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.

Ender Magnolia Randomizer v0.1.1

Pre-release

Choose a tag to compare

@Trexounay Trexounay released this 05 Aug 22:08

Pre-release of the Randomizer for Ender Magnolia.

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a randomizer window

Update

  • Added more random starting locations
  • Added extra switches to doors to allow progress from either side

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
    • Connect / Send / Receive / Deathlink / Goal / Multiple Slots
  • Plando from seed file (when not connected)
    • EnderMagnolia.Randomizer.Seed.txt format (1 item per line):
      Ruins_001_Zone_014.BP_Interactable_AddItem_C_1 : DT_ItemAptitudes.hook
  • Game modifications:
    • game starts with 1 skill (weapon)
    • spirits/skill system modification
    • override starting location
    • added extra switches on 4 doors (ruins, quarry, street, crossroad)
    • optional key to fix the elevator to central stratum
    • NPC look for quests items instead of events
    • levers don't count toward zone cleared indicator

Notes

This is an early pre-release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.

Ender Magnolia Randomizer v0.1.0

Pre-release

Choose a tag to compare

@Trexounay Trexounay released this 04 Aug 22:11

Pre-release of the Randomizer for Ender Magnolia.

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a randomizer window

Update

  • Fixed an issue with NPC in Forest23 giving vanilla item under specific conditions
  • Fixed inputs in the randomizer window applying to the game
  • Added option to generate local seed
  • Added random starting locations (only supports Ruins at the moment)
  • Added GitHub release check

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
    • Connect / Send / Receive / Deathlink / Goal / Multiple Slots
  • Plando from seed file (when not connected)
    • EnderMagnolia.Randomizer.Seed.txt format (1 item per line):
      Ruins_001_Zone_014.BP_Interactable_AddItem_C_1 : DT_ItemAptitudes.hook
  • Game modifications:
    • game starts with 1 skill (weapon)
    • spirits/skill system modification
    • override starting location
    • optional key to fix the elevator to central stratum
    • NPC look for quests items instead of events
    • levers don't count toward zone cleared indicator

Planned Features

  • Random starting locations for other areas

Notes

This is an early pre-release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.

Ender Magnolia Randomizer v0.0.7

Pre-release

Choose a tag to compare

@Trexounay Trexounay released this 03 Aug 16:21

Pre-release of the Randomizer for Ender Magnolia.

Usage

  • extract EnderMagnolia.Randomizer.zip in your Ender Magnolia steam binary folder :
    steamapps\common\ENDER MAGNOLIA\EnderMagnolia\Binaries\Win64
  • launch the game normally, you should see a connection window

Update

  • new AP options support (relic cost shuffle, progressive aptitudes, ending B, min/max chapter)
  • levers don't count toward zone cleared indicator
  • you need the new Ender Magnolia Apworld

Current Features

  • Compatible with Archipelago using the Ender Magnolia Apworld
    • Connect / Send / Receive / Deathlink / Goal / Multiple Slots
  • Plando from seed file (when not connected)
    • EnderMagnolia.Randomizer.Seed.txt format (1 item per line):
      Ruins_001_Zone_014.BP_Interactable_AddItem_C_1 : DT_ItemAptitudes.hook
  • Game modifications:
    • game starts with 1 skill (weapon)
    • spirits/skill system modification
    • optional key to fix the elevator to central stratum
    • NPC look for quests items instead of events
    • levers don't count toward zone cleared indicator

Planned Features

  • Give me ideas

Notes

This is an early pre-release and has not been extensively tested. Expect bugs and missing features, and please report any issues or feedback.