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Releases: TriMay/CustomKnight-Creator-Fixed

Fixed CustomKnightCreator v1.4.0

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@TriMay TriMay released this 04 Jun 05:46
eff88cc

(Turns out I missed a crash in 1.2)
Fixes:

  • Should no longer crash on launch when a sprite collection goes missing or is relocated

Fixed CustomKnightCreator v1.3.0

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@TriMay TriMay released this 26 May 02:48

QoL:

  • Duplicate finder is able to detect when sprites are still vanilla once again, using the base atlases in 0.Atlases/. These will be displayed with a dash on a white background.

Fixed CustomKnightCreator v1.2.0

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@TriMay TriMay released this 25 May 06:23

There should be no more crashes related to missing images or duplicates this build

Fixes:

  • Removed precompiled known vanilla sprites data
  • Duplicate finder now finds duplicates based on their location on their collections atlas, allowing it to find duplicates for spritesheets other than Knight and Hud
  • Duplicate finder no longer crashes when images are missing, these images are now instead skipped when both displaying them and selecting main copies
  • Packing no longer crashes when an image is missing that is part of a duplicate group

QoL:

  • The program's current directory is used instead of C:/ for file dialogues
  • Info log now shows packing steps live

Fixed CustomKnightCreator v1.1.0

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@TriMay TriMay released this 23 May 03:37

Fixes:

  • No longer crashes from sprite sheets with extremely low amounts of data in spriteinfo.json, these sheets are instead skipped
  • No longer crashes from missing sprites files expected by spriteinfo.json, these images are instead skipped
  • Now uses atlases located within each 0.atlases/ as a starting point, so vanilla sprites are used in place of missing sprites