v1.3.0 - The massive update that took way too long
It's been 3 months... Oops! Our bad...
There's been so much stuff added. Like, so much, like, 25 Jokers so much. Like, too much to write full patch notes for, go find it yourself--the wiki will be updated soon. Here's a general overview, though:
Jokers
The mod now contains 75 Jokers, filling up 5 entire collection pages. They're also all much more optimized, with a ridiculous amount of items rewritten or fixed in some way.
Consumables
We're at 26 Silly cards! That's a lot! These include the new card Showgirl, which marks 2 cards with Gilded, a new marking that doubles probabilities on the card it's applied to, or the card Crisis, which... well...
Silly Packs also have a theme now, by the talented Potatert0t! It's great, go listen!
Stability
Almost all "at" patches have been removed, and many patches have been replaced with hooks or alternate functions, making the mod much less finicky. Global values have been improved as well, no longer using literally the worst possible method of being set. In general, an absurd amount of bugs have been fixed too, which is great! The mod should be much more stable now, with most bugs squashed. Most.
...open an issue if you find any more.
PR Credits
- nero the fool jiggles when first hand is drawn by @Jayd-H in #21
- Description edits, add correct enhancement/seal in_pool by @english5040 in #25
- Sad Clown description edit by @english5040 in #27
- a few fixes by @english5040 in #28
- The Tool correctly debuffs new consumables by @english5040 in #30
- audit
context.end_of_rounduses by @english5040 in #31
New Contributors
- @Jayd-H made their first contribution in #21
Full Changelog: v1.2.2...v1.3.0