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Truly Modular - Modular-Item-API v2.2.0-1.21

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@github-actions github-actions released this 22 Dec 13:39
· 121 commits to release/1.21-mojmaps since this release

v2.2.0 (1.21)

  • reduced logging of failed number evaluations
  • rebalanced emeralds to give luck instead of fortune
  • minor performance improvements related to rendering
  • improved handheld feedback, it now cleanly tells the players it gives a 25% bonus attack speed when dual wielded
  • added new trim render mode - icons and all 3D aspects should work now (compat with advanced trim mods is still impossible)
  • added module inheritance system
  • added toughness stat for materials
  • added Combo Property and System -> successive hits deal more damage with the property
  • added Inertia Property to deal more damage with player speed.
  • added attribute support to module resolver [module.attribute.minecraft:generic.attack_damage]
    use sparingly to avoid circular dependencies! if you want to adjust attributes use attribute split property instead!
  • fixed/reworked immolate -> bonus damage if self or target is on fire and damage reduction while on fire.
  • fixed bug related to attribute merging
  • fixed bug related to rendering multiple banners at once (having 2 arm patches now works)
  • fixed issues with crossbow animations desyncing/playing wrong
  • fixed bug where a load fail module extension would also unload the module
  • fixed global loot modularisation
  • fixed issues with fake enchants on neoforge
  • fixed issue where cratAble portion of "crafting_condition" would skip non-module properties
  • fixed issues related to module and material extensions
  • fixed issues where riptide wouldn't work at all
  • fixed issues with swim attribute on fabric
  • fixed Projectile Piercing Attribute
  • fixed issues where in some rare cases module position math would fail
  • fixed gay flag being generic rainbow flag

Editor

  • reloading now closes ui to prevent crashes
  • fixed some crashes related to material editing