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A game of Tetris for each trunked system, played by the computer, its pieces made by the
messages on the system's control channel: a channel grant makes a T, O or I, an affiliation a
J or L, a registration or deregistration an S or Z. Pieces come out of a bag of seven, so each
comes as often as any other however lopsided the messages are, and only the first fitting
message after a piece appears makes the next one, so the game goes at its own pace.
NES Tetris's screen, with its colors changing with the level, and its scoring.
A computer player that slips now and then, so games end (about half an hour each at the
relaxed pace) and start again by themselves.
As many games on the screen as fit; with more systems than that, they take turns.
Message boxes: TETRIS!, the level, a new record, game over, a new high score.
One high score table for every system, with the date, between games and under 🏆.
Korobeiniki as chiptune music, sound effects, and live audio, each on or off. The music goes
quiet while the radio talks.