You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A Game Boy look (Settings → Look, or G): each game drawn as Game Boy Tetris draws it, on a
160 × 144 screen of four shades, with brick walls, a well 18 deep, SCORE, LEVEL and LINES boxes,
the next piece, a piece pattern of its own for each of the seven, and its game over. The screen
is shown as the Game Boy's LCD looked, with what emulators do to recreate it: slow pixels that
leave a fading trail, a dot matrix with light gaps, ink that casts a soft shadow onto the
backing, a little bloom, and the bezel's shadow at the top. It sits in a Game Boy's bezel: the
stripe across the top says what made the latest piece, and the red light is on while the
system has calls on the air.
Two palettes, SameBoy's: the first Game Boy's green, and the Game Boy Pocket's gray.
Settings' "Colors" is now "Look": NES, NES with modern colors, Game Boy, Game Boy Pocket. A
colors choice from 0.1 carries over.