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Fixed subsegment leaderboard ordering, IL comparisons, and EditorPick/Workshop PB persistence.
Fixed one-key retry so menu-entered EditorPick and Workshop levels retry the current level, with repeated Workshop retries working reliably.
Details:
The subsegment leaderboard now lists settled entries from slowest to fastest (descending diff), keeping no-data entries at the bottom.
In IL mode the subsegment leaderboard compares against the current segment time instead of cumulative game time, so IL references stay correct even during a multi-level run.
Passing a level now keeps the subsegment leaderboard on screen until the next level settles its first subsegment, in both single-level (IL) and multi-run (ML) modes.
Fixed subsegment PB persistence for EditorPick and Workshop levels: they previously collapsed into a single E-1 / W-1 record that overwrote every level, and are now stored under their own per-level id.
Subsegment level IDs now follow the game's own identification scheme: single-level (IL) records use the English localized level name for BuiltIn and EditorPick levels and the raw numeric workshop id for Workshop levels (multi-run per-level files keep their B{number} timeline numbering).
Fixed one-key retry so EditorPick and Workshop levels entered from the menu retry the current level instead of jumping back to a previously played built-in level; Workshop retries now preserve the full Steam Workshop id and keep working on every press.