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Added a Co-op category tag that is active only during multiplayer and cannot be toggled manually: as a co-op client Subsegment is disabled automatically, markers can be triggered by any player, and only the host writes marker PBs.
Improved the leaderboard switching mechanism: the mode-cycle key now skips disabled modes.
Details:
The leaderboard mode-cycle key now skips modes whose module is disabled: when Subsegment or Markers is off (your setting, or auto-disabled — e.g. as a co-op client Subsegment is off), the cycle only rotates between hidden and the remaining available modes instead of always walking hidden → Subsegment → Markers → hidden.
Subsegment and Markers now report "disabled by your setting" separately from "auto-disabled by another mechanism" (e.g. the co-op client gate for Subsegment); hsr status, hsr sub status, hsr marker status, and hsr leaderboard status expose both axes and the active reasons.
Added a "Co-op" category label (shown as "多人" in the Chinese UI) that is active automatically during multiplayer sessions: it has no rule or validity impact, is not listed on the Category page, and turns off again when you return to single-player.
Subsegment now respects co-op roles: as a multiplayer client the module is disabled entirely (no sampling, leaderboard, or PB writes); as the host it runs normally and only uses your own (host) character for detection.
Markers now respect co-op roles: any player can trigger a marker during a multiplayer session, but only the host writes marker PBs — a co-op client never does.