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Added a "Use plcc timing standard" option in General → Timing that ends each segment when the game leaves the level, matching the plcc Timer standard.
Glitchless glitches (SSG / Prop Fly / Footsie) are now soft flags with a per-trigger count instead of turning the run's red "invalid" banner on.
The subsegment Plane radius setting now applies to loaded reference data, so changing it also affects your existing PB and manually-loaded reference samples.
Details:
Added a "Use plcc timing standard" option at the top of General → Timing (default off). Off (the default) keeps the previous timing: a segment ends when the game detects the pass. On switches to the plcc Timer standard: a segment ends when the game leaves the level (Game.state leaves PlayingLevel). Both modes record the end tick from the game's authoritative code path, so segment and total times stay jitter-free; your recorded times change only when you enable the option. While the option is on, the timer HUD shows a plcc timing mode line (Chinese: plcc计时模式) under the time rows so the active timing mode is always visible.
The "Use plcc timing standard" option is now locked for the whole run in progress: the settings panel disables the toggle (its note explains why) and the hsr set use_plcc_timing_standard console command refuses the change, so a run can never straddle two timing standards. Complete the run, return to the menu, or reset the run to switch it.
Glitchless glitches (SSG / Prop Fly / Footsie) are now soft flags just like the NoEC EC violation: they no longer turn the run's red "invalid" banner on. Instead all active soft flags share a single HUD line in normal text color, each with its own trigger count (e.g. SSG x2), and every occurrence in a level is counted — not just the first per level. When one flag triggers again, only that flag's own segment on the line flashes red, so several co-occurring flags flash independently; the flags are cleared by a one-key retry and a full timer reset, but not by a pause-menu restart.
The subsegment Plane radius setting now applies when reference data is loaded instead of being frozen into each recorded sample, so changing it also affects your existing PB and manually-loaded reference samples (no need to re-record them). Sample files written from now on no longer contain a per-sample radius; existing files keep loading as before and are replaced the next time a PB is written.