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[BUG - Experimental] Fatal Error: PS scan timed out #670

Description

@Charlie17521

Branch or Release
zDEV-UE4SS_v3.0.1-174-g501c669

Game and Engine Version
Fate Trigger: The Novita
UE5.3

Describe the bug
[17:21:55.2511676] PS Scan attempt 1
[17:21:55.2512343] [PS] Reading image
[17:21:55.2513829] [PS] Starting scan
[17:21:55.9305717] [PS] Scan finished in 679.0408ms
[17:21:55.9307454] [PS] Found GUObjectArray: 0x14d9b6320
[17:21:55.9308605] [PS] Found GMalloc: 0x14d8b2d70
[17:21:55.9323895] [PS] Found FName::ToString: 0x14104e9e0
[17:21:55.9326209] [PS] Found FName::FName(wchar_t*): 0x14102cca0
[17:21:55.9327664] [PS] Found StaticConstructObject_Internal: 0x14136d4a0
[17:21:55.9329128] [PS] Failed to find FText::FText(FString&&): found 2 unique values [140EEB120, 140EEB510]
[17:21:55.9331237] [PS] You can supply your own AOB in 'UE4SS_Signatures/FText_Constructor.lua'
[17:21:55.9332988] [PS] Scan failed

To Reproduce
Steps to reproduce the behavior:

  1. Launch game
  2. See error in log

Expected behavior
No error

Desktop (please complete the following information):

  • OS: Win11

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