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Releases: ULiege-VIULab/tcg-ar

TCG-AR 1.2.0

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@cioppaanthony cioppaanthony released this 15 Jul 10:08

TCG-AR 1.2.0 - render-pipeline performance.

Easy installation (Windows)

Download TCG-AR-Setup-1.2.0.exe below and double-click it. See the
full guide.
Already installed? Run this installer and choose Repair / resume the setup to update.

What's new in 1.2.0

  • Fixed slow Scarlet/Violet sprite rendering - it was re-decoding every card's
    GIF twice per frame (~1.8 fps); the renderer now keeps decoded sprites in an
    additive cache, so S&V sprites render as fast as the default ones (~150x faster).
  • The Zoom slider now rescales the displayed sprite when S&V sprites are on.

Full history: CHANGELOG.

TCG-AR 1.1.0

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@cioppaanthony cioppaanthony released this 14 Jul 14:08

TCG-AR 1.1.0 - higher-quality animated sprites.

Easy installation (Windows)

Download TCG-AR-Setup-1.1.0.exe below and double-click it - no Python,
no conda, no command line. See the
full guide.

If Windows SmartScreen shows "Windows protected your PC", click
More info -> Run anyway (the installer is not code-signed).

Already on 1.0.0? Run this installer and choose Repair / resume the setup
(or Update the card database) to fetch the new sprites - your models and
card database are kept.

What''s new in 1.1.0

  • Scarlet/Violet animated sprites (from the Scavio GIFs Tumblr) are now the
    primary sprite source - high-quality idle + battle animations for the SV
    roster (#0001-1025).
  • The active Pokemon plays its battle animation; benched Pokemon idle
    with occasional fidgets.
  • Automatic fallback (SV -> gen 1-8 animated -> static 2D), so shiny and
    uncovered Pokemon are unchanged.
  • Building the sprites now also fetches the SV set (a longer step, a few GB);
    Repair only fetches what is missing.

Full history: CHANGELOG.

TCG-AR 1.0.0

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@cioppaanthony cioppaanthony released this 13 Jul 06:49

TCG-AR 1.0.0 - first release, accompanying the paper (arXiv:2607.02090).

Easy installation (Windows)

Download TCG-AR-Setup-1.0.0.exe below and double-click it - no Python,
no conda, no command line. The wizard detects your NVIDIA GPU generation,
asks for a free Pokemon TCG API key, and
downloads everything with live progress (3-8 GB; the card database can take
1-3 hours and resumes if interrupted).

If Windows SmartScreen shows "Windows protected your PC", click
More info -> Run anyway (the installer is not code-signed).

Requirements: Windows 10/11, NVIDIA GPU (RTX 20-series or newer), internet.

Developers: see the manual installation.

Version history

Each installer version is logged in the
CHANGELOG;
the highlights of this release:

v1.0.0 (2026-07-14) - First public release of the one-click Windows installer.

  • Self-contained wizard: no Python/conda/command line; per-user, no admin.
  • Automatic NVIDIA GPU detection (RTX 50 -> CUDA 13.2 / Python 3.14;
    RTX 20/30/40 -> CUDA 11.8 / Python 3.11), both on the same OpenMMLab 2.x path.
  • Choose components (AI models, card database + sprites, precomputed embeddings)
    and enter the Pokemon TCG API key in-wizard.
  • Downloads run inside the installer window with live progress bars, a log view,
    and Retry on error; every step is resumable.
  • Start-Menu entries: launch TCG-AR, Update card database, Setup (repair).
  • Re-run for fast repair/resume or to update the card database; in-place upgrades
    keep your data.