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Combat Game Play

mariadeniseanda edited this page Sep 10, 2026 · 3 revisions

Combat Game Play

This page explains how the combat works within a design context; it covers the rules and game mechanics that a player would encounter. No code will be discussed on this page

Card Mechanics

How your Deck is Built

As you progress through the game you add Cards to you Player Deck; when you start a battle a random selection of 5 cards are chosen to be your Battle Deck.

How you use your Deck

These card have different time out based on the, for lack of a better word, "OP level" of the card. As you use the card it gets timed out and takes away a certain amount of energy. Rearranging your deck also take energy. This allows player to strategies on how to use their turns.

Table of Contents

Home

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Encounters
Tutorials and Contextual Help (Team 2)
Cards (Team 6)
Story (Team 6)
Level design, battle system, turn order, spawn (Team 3)
Cards, Save/Load & Bestiary (Team 5)
Rewards and Battle Settlement (Team 7)

Troubleshooting

MacOS Setup Guide

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