Skip to content
Celeste116 edited this page Oct 16, 2026 · 119 revisions

Welcome to the Studio 3 wiki!

You can use the navigation bar on the right to find the page you're looking for.

A recommended starting place is Getting Started.

Cards

Story

Combat

The player manual and high level explanation : Combat Game Play
UML: Battle components UML

Save / Load System

Player Stats & Systems

Non-Battle Encounters

Tutorials and Contextual Help (Team 2)

Map & Procedural Generation

Menus

Enemies

Miscellaneous


Developer Reference: Game Engine

Entities and Components

Core Services

Input

Rendering & Presentation

  • UI: Rendering UI elements on the game screen.
  • Animations: Adding animations to entities.
  • Audio: Playing audio.

World & Simulation

Table of Contents

Home

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Encounters
Tutorials and Contextual Help (Team 2)
Cards (Team 6)
Story (Team 6)
Level design, battle system, turn order, spawn (Team 3)
Cards, Save/Load & Bestiary (Team 5)

Troubleshooting

MacOS Setup Guide

Clone this wiki locally