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Player Animation Controller

wizzardLord edited this page Sep 2, 2026 · 1 revision

Introduction

The player animation controller is a component class that controls which animation the player sprite is currently playing.

Usage

The player animation controller has two public methods.

  • update() Restarts the movement/idle animation when the attack animation has finished.
  • create() Accesses the animator for the entity and stores it in the class. Sets up the listeners for the events that need animations.

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