This project is a virtual library simulation developed in Unity with a focus on AR/VR capabilities. It was created as a semester project to provide users with an immersive, interactive experience, allowing them to interact with a virtual environment through intuitive controls and realistic physics.
- User Interaction: Pick up books, turn on a laptop, and interact with various elements within the library space.
- Movement Options: Navigate the space with either joystick-based movement or teleportation for more natural VR engagement.
- Physics Integration: Applied physics to books and other interactive elements for a realistic experience.
- Unity with AR/VR packages
- Blender for minor 3D asset creation and adjustments
Integrating different components for seamless interaction was challenging. We resolved this by breaking down the interactions into smaller functions and testing each feature independently to identify conflicts.
Applying physics to all interactive items slowed down performance initially. We optimized by selectively applying physics only when the item was interacted with.