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Virtual Library in AR/VR

Overview

This project is a virtual library simulation developed in Unity with a focus on AR/VR capabilities. It was created as a semester project to provide users with an immersive, interactive experience, allowing them to interact with a virtual environment through intuitive controls and realistic physics.

Features

  • User Interaction: Pick up books, turn on a laptop, and interact with various elements within the library space.
  • Movement Options: Navigate the space with either joystick-based movement or teleportation for more natural VR engagement.
  • Physics Integration: Applied physics to books and other interactive elements for a realistic experience.

Technologies Used

  • Unity with AR/VR packages
  • Blender for minor 3D asset creation and adjustments

Challenges and Solutions

Integration Challenges:

Integrating different components for seamless interaction was challenging. We resolved this by breaking down the interactions into smaller functions and testing each feature independently to identify conflicts.

Physics Optimization:

Applying physics to all interactive items slowed down performance initially. We optimized by selectively applying physics only when the item was interacted with.

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