Skip to content

ContentTool 1.1.2

Choose a tag to compare

@UberMorgott UberMorgott released this 01 Sep 17:26
· 447 commits to main since this release

Published after 1.1.3 to fill a gap in the numbering. 1.1.3 is the newest release — use that one.

A missing replace target no longer kills the bake

  • A replace row pointing at an asset that is not in the shipped bundle used to abort the entire bake: no per-row line, no ct_project: N FAILURE(S) summary, and the rows that had already been patched were reported nowhere. It looked like the tool simply gave up.
  • Now every replace kind — material, animation clip, mesh, texture — checks the target first. If it is missing or ambiguous, you get a REFUSED line naming that row, pointing you at ct_list assets <bundle> <type> to see what the bundle really contains. The row is counted as a failure and the run continues with the rest of your rows.

Install

Drop ContentTool.dll and meta.json into a ContentTool folder under the game's Mods directory, replacing the previous version.