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ContentTool 1.1.2
Published after 1.1.3 to fill a gap in the numbering. 1.1.3 is the newest release — use that one.
A missing replace target no longer kills the bake
- A
replacerow pointing at an asset that is not in the shipped bundle used to abort the entire bake: no per-row line, noct_project: N FAILURE(S)summary, and the rows that had already been patched were reported nowhere. It looked like the tool simply gave up. - Now every replace kind — material, animation clip, mesh, texture — checks the target first. If it is missing or ambiguous, you get a REFUSED line naming that row, pointing you at
ct_list assets <bundle> <type>to see what the bundle really contains. The row is counted as a failure and the run continues with the rest of your rows.
Install
Drop ContentTool.dll and meta.json into a ContentTool folder under the game's Mods directory, replacing the previous version.