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ContentTool 1.3.0
Install: unzip into Phoenix Point\Mods\ (gives Mods\ContentTool\ContentTool.dll + meta.json), tick ContentTool in the mod manager. Full guide: https://ubermorgott.github.io/PhoenixPoint-Mod-ContentTool/
New
- Redesigned bench: home screen with six task cards,
Home/< Back/ breadcrumb navigation (Escgoes back), clickable completed steps, a right-hand pane per task, selectable logs withCopy log/Open log folder. - Sounds screen: search and preview game sounds and your own file, then
Add to mod & build. - Videos screen: preview game clips and your own (pause / stop / seek), replace a game video or add a new one.
- Add a weapon screen: pick weapon kind + donor, your
.glband a name, build, fit it in the hand with move / turn / size sliders,Save fit, check the kind's moves. - Fit a weapon screen: adjust a mod weapon in a soldier's hand with drag handles and save to
ppcontent.json. - DLL-less content mods build their
weaponsrows when enabled;ct_voicesandct_mission listare public;meta.jsonaccepts comments and trailing commas.
Changed
Replace a modelbuilds on aWARNverdict too; onlyFAILblocks.Build & shareshows the log beside the steps and can run a single stage.- Faster loading with many mods: patched copies reuse the shipped compressed blocks (LZ4 fast repack as fallback), ticking a mod on runs a patch-only bake, failed bakes are not repeated every launch.
- Conflicting claims on the same bundle / video / sound media ID are resolved by mod ID order.
Fixed
- Bad
ppcontent.json, missing/ambiguous videos and misspelledct_extractnames give clear refusals instead of exceptions. - Replaced meshes carry tangents (donor normal maps shade them);
_EmissionColoris sRGB-encoded. - Mixed-case mod IDs no longer get model keys refused; two weapons cloning the same donor both load.
- Content published by a mod whose DLL fails while enabling is taken back; creature builds no longer modify borrowed donor animation defs.
Full list: https://ubermorgott.github.io/PhoenixPoint-Mod-ContentTool/whats-new/