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ContentTool 1.4.0

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@UberMorgott UberMorgott released this 28 Sep 16:15
· 17 commits to main since this release

Install: unzip into Phoenix Point\Mods\ (gives Mods\ContentTool\ContentTool.dll + meta.json), tick ContentTool in the mod manager. Full guide: https://ubermorgott.github.io/PhoenixPoint-Mod-ContentTool/

New

  • The bench looks like the game: its font (Purista), buttons, frames, cards, step bar, main buttons and PASS / WARN / FAIL badges come from the game's own widgets and sprites, and every field, toggle, slider and scroll bar wears the same look.
  • The bench scales to any resolution and window mode (windowed, borderless, fullscreen): the whole layout, the 3D gizmo, the Model Doctor's bone inspector, skeleton markers and legend grow and shrink with the window height, also while the window is resized.
  • Add a weapon starts with an Assault soldier holding a Phoenix assault rifle and playing the game's idle, instead of whatever the previous screen left on the platform.

Fixed

  • A content mod's very long build line no longer reaches the game's own log sink in one piece, which caused the startup error Mesh can not have more than 65000 vertices.
  • The bundled demo mods are re-baked with the current ContentTool (their Dist bundles were baked by 1.0.0).