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ContentTool 1.4.1

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@UberMorgott UberMorgott released this 19 Oct 22:03
· 2 commits to main since this release

Install: unzip into Phoenix Point\Mods\ (gives Mods\ContentTool\ContentTool.dll + meta.json), tick ContentTool in the mod manager. Full guide: https://ubermorgott.github.io/PhoenixPoint-Mod-ContentTool/

Fixed

  • Mod weapons stay visible and fire in tactical missions after leaving the geoscape; before, they could come back invisible or without their fitted shoot point (NoValidTarget).
  • Creatures built from a model file shoot from their weapon's muzzle; before, the shot started up to ~0.8 m off the barrel.
  • A creature's melee Strike finds its targets, including when the Strike comes from an inherited animation set (it used to always answer NoValidTarget).
  • The bench 3D view no longer renders black with post-processing upscalers such as Renderforge DLAA enabled.
  • Add a weapon: Revert restores the weapon's rotation and size when ppcontent.json leaves them out; auto scale re-solves after a turn and stays automatic on Save fit; the paste-ready fit report no longer writes the auto scale as a fixed value.
  • Replacing a model works on ContentTool creatures whose mesh lives on the rig.