Releases: UberMorgott/Valheim-Mod-Auga-Fork
Releases · UberMorgott/Valheim-Mod-Auga-Fork
Release list
AugaSkin 2.0.6
AugaSkin 2.0.6
- New: character stats window behind a 5th inventory Info button; shows the real damage reduction per damage type (replaces the armor row), using MorgottTweaks' pooled resistance step when that mod is loaded.
- Fix: own TooHard/Bonus damage numbers use the vanilla damage-text colours.
- Fix: every replaced screen and the message HUD keep the vanilla root canvases.
- Fix: centre messages stay visible in build mode; tooltip extra lines join with
\nso$tokenlocalization works. - Fix: game Averia fonts added as Source Sans Pro fallbacks.
Install: BepInEx\plugins\AugaSkin\AugaSkin.dll.
AugaSkin 2.0.5
AugaSkin 2.0.5
- Fix: small minimap no longer shows a second frame behind it (non-input text_field frames get the Auga backdrop, not input chevron art).
- New: character stats panel under the minimap: health/stamina/eitr with live regen, armor with example hit, damage taken per type (incl. Epic Loot modifiers), jog speed, weight, block/parry, rest. Hidden in large-map mode.
- Config:
[CharacterStats] Enabled(true),ReferenceHit(100),RefreshSeconds(0.25); position via[HudLayout] CharacterStatsOffset.
Install: BepInEx\plugins\AugaSkin\AugaSkin.dll.
AugaSkin 2.0.2
AugaSkin 2.0.2: patch for the enemy HUD. Personal build, not on Thunderstore.
- Vanilla EnemyHud kept alive: Auga now swaps its HUD templates inside the vanilla EnemyHud instead of replacing it. Fixes the startup NRE with StarLevelSystem.
- Star levels 4+: extra star levels are driven the same way vanilla does it.
- Tests: new autotests for the boss and mount HUDs.
- Install: extract
AugaSkin/intoBepInEx/plugins/over 2.0.1.
AugaSkin 2.0.1
AugaSkin 2.0.1: patch for the enemy HUD. Personal build, not on Thunderstore.
- Enemy HUD visible again: the Auga enemy HUD now has the vanilla root canvas (screen-space overlay, GuiScaler). Before this, name and health bars above creatures were placed off screen.
- StarLevelSystem compatibility: level stars use the vanilla layout (a back image
starplus a front childstar (1)). StarLevelSystem no longer throws an NRE when the HUD starts up, and its stars show on Auga's HUD. MonsterModifiers recolours the same stars. - Install: extract
AugaSkin/intoBepInEx/plugins/over 2.0.0. - Known: StarLevelSystem hides vanilla star rows, so MonsterModifiers' modifier icons are not visible while StarLevelSystem is installed. This comes from those two mods, not from AugaSkin.
AugaSkin 2.0.0
AugaSkin 2.0.0: a reworked fork of Auga by RandyKnapp, rebuilt as a skin over the vanilla UI for Valheim 1.0.12. Personal build, not on Thunderstore.
- Renamed to AugaSkin: GUID
morgott.valheim.augaskin, fileAugaSkin.dll. The old Auga GUID is gone, so the config starts from defaults (delete the old Auga config if you like). - Native vanilla-skin rework for 1.0.12: instead of swapping in Auga's own panels, the vanilla pause menu, Settings, pre-world menus, HUD, minimap, build menu, chat and sign input, skills dialog and Compendium are restyled in place.
- HUD: Auga-styled health/stamina/eitr bars drawn on the vanilla bars, plus shield and adrenaline.
- Inventory and crafting are now vanilla windows with Auga styling, so mods that hook the vanilla inventory keep working.
- Dropped Auga.API: mods that call Auga.API will not find it.
- Compatibility: tested alongside AdventureBackpacks (Morgott fork 1.9.13.4) and EquipmentAndQuickSlots.
- Install: extract
AugaSkin/intoBepInEx/plugins/and remove any oldAuga/folder. - Status: in-game verification is partial. Main flows were checked in-game, but not every screen has been.
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