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Releases: UberMorgott/Valheim-Mod-Auga-Fork

AugaSkin 2.0.6

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@UberMorgott UberMorgott released this 29 Sep 21:38

AugaSkin 2.0.6

  • New: character stats window behind a 5th inventory Info button; shows the real damage reduction per damage type (replaces the armor row), using MorgottTweaks' pooled resistance step when that mod is loaded.
  • Fix: own TooHard/Bonus damage numbers use the vanilla damage-text colours.
  • Fix: every replaced screen and the message HUD keep the vanilla root canvases.
  • Fix: centre messages stay visible in build mode; tooltip extra lines join with \n so $token localization works.
  • Fix: game Averia fonts added as Source Sans Pro fallbacks.

Install: BepInEx\plugins\AugaSkin\AugaSkin.dll.

AugaSkin 2.0.5

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@UberMorgott UberMorgott released this 29 Sep 13:38

AugaSkin 2.0.5

  • Fix: small minimap no longer shows a second frame behind it (non-input text_field frames get the Auga backdrop, not input chevron art).
  • New: character stats panel under the minimap: health/stamina/eitr with live regen, armor with example hit, damage taken per type (incl. Epic Loot modifiers), jog speed, weight, block/parry, rest. Hidden in large-map mode.
  • Config: [CharacterStats] Enabled (true), ReferenceHit (100), RefreshSeconds (0.25); position via [HudLayout] CharacterStatsOffset.

Install: BepInEx\plugins\AugaSkin\AugaSkin.dll.

AugaSkin 2.0.2

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@UberMorgott UberMorgott released this 19 Sep 10:39

AugaSkin 2.0.2: patch for the enemy HUD. Personal build, not on Thunderstore.

  • Vanilla EnemyHud kept alive: Auga now swaps its HUD templates inside the vanilla EnemyHud instead of replacing it. Fixes the startup NRE with StarLevelSystem.
  • Star levels 4+: extra star levels are driven the same way vanilla does it.
  • Tests: new autotests for the boss and mount HUDs.
  • Install: extract AugaSkin/ into BepInEx/plugins/ over 2.0.1.

AugaSkin 2.0.1

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@UberMorgott UberMorgott released this 18 Sep 21:06

AugaSkin 2.0.1: patch for the enemy HUD. Personal build, not on Thunderstore.

  • Enemy HUD visible again: the Auga enemy HUD now has the vanilla root canvas (screen-space overlay, GuiScaler). Before this, name and health bars above creatures were placed off screen.
  • StarLevelSystem compatibility: level stars use the vanilla layout (a back image star plus a front child star (1)). StarLevelSystem no longer throws an NRE when the HUD starts up, and its stars show on Auga's HUD. MonsterModifiers recolours the same stars.
  • Install: extract AugaSkin/ into BepInEx/plugins/ over 2.0.0.
  • Known: StarLevelSystem hides vanilla star rows, so MonsterModifiers' modifier icons are not visible while StarLevelSystem is installed. This comes from those two mods, not from AugaSkin.

AugaSkin 2.0.0

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@UberMorgott UberMorgott released this 11 Sep 19:02

AugaSkin 2.0.0: a reworked fork of Auga by RandyKnapp, rebuilt as a skin over the vanilla UI for Valheim 1.0.12. Personal build, not on Thunderstore.

  • Renamed to AugaSkin: GUID morgott.valheim.augaskin, file AugaSkin.dll. The old Auga GUID is gone, so the config starts from defaults (delete the old Auga config if you like).
  • Native vanilla-skin rework for 1.0.12: instead of swapping in Auga's own panels, the vanilla pause menu, Settings, pre-world menus, HUD, minimap, build menu, chat and sign input, skills dialog and Compendium are restyled in place.
  • HUD: Auga-styled health/stamina/eitr bars drawn on the vanilla bars, plus shield and adrenaline.
  • Inventory and crafting are now vanilla windows with Auga styling, so mods that hook the vanilla inventory keep working.
  • Dropped Auga.API: mods that call Auga.API will not find it.
  • Compatibility: tested alongside AdventureBackpacks (Morgott fork 1.9.13.4) and EquipmentAndQuickSlots.
  • Install: extract AugaSkin/ into BepInEx/plugins/ and remove any old Auga/ folder.
  • Status: in-game verification is partial. Main flows were checked in-game, but not every screen has been.

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