PixelWorldsProxy made in C#.
Useful for capturing packets and hacking (if u know how to code).
This project was started 2019 but not open src until now.
EDIT: Project has been updated in 2026 (wow, many many years later) and is WORKING with the latest Pixel Worlds Re-launch! (Tested 3rd April 2026)
NOTE: Sometimes PW developers change their DNS, then you will have to update your hosts file, see below for latest DNS.
127.0.0.1 game-lava.pixelworlds.pw
Also in the console output, the RED text is what you receive from the server (server -> client). The GREEN text is what's being sent to the server (client -> server).
This proxy has the ability to inject/send packets in both directions (to client and to server), demonstration of this is made in the command handler, for example you can type /help to get some custom commands and/or implement your own.
Lastly, if you want to know to parse/load certain things such as world data or other packets, you can check https://github.com/playingoDEERUX/PixelWorldsServer2, the game's protocol has remained the same.
This project targets .NET 8 and should be able to be compiled and run under Windows, MacOS, and Linux. (dotnet build / dotnet run or even dotnet watch run if you want automatic hot reloading.)