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PixelWorldsProxy

PixelWorldsProxy made in C#.

Useful for capturing packets and hacking (if u know how to code).

This project was started 2019 but not open src until now.

EDIT: Project has been updated in 2026 (wow, many many years later) and is WORKING with the latest Pixel Worlds Re-launch! (Tested 3rd April 2026)

NOTE: Sometimes PW developers change their DNS, then you will have to update your hosts file, see below for latest DNS.

Add this to your hosts file

127.0.0.1 game-lava.pixelworlds.pw

Notes

Also in the console output, the RED text is what you receive from the server (server -> client). The GREEN text is what's being sent to the server (client -> server).

This proxy has the ability to inject/send packets in both directions (to client and to server), demonstration of this is made in the command handler, for example you can type /help to get some custom commands and/or implement your own.

Lastly, if you want to know to parse/load certain things such as world data or other packets, you can check https://github.com/playingoDEERUX/PixelWorldsServer2, the game's protocol has remained the same.

This project targets .NET 8 and should be able to be compiled and run under Windows, MacOS, and Linux. (dotnet build / dotnet run or even dotnet watch run if you want automatic hot reloading.)

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