Fire v1.2.0
Release version 1.2.0 is finally here.
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Campaign Map-Add (Urgent Support, Lava Stronghold)
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New Block-Adaptive Source, outputs power, all items and liquids in rotation
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New Turret-Blossom, fires two seeking cluster-missiles at enemy targets
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New Turret-Gambler, fires shrapnels at enemy targets
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New Turret-Magnetic Sphere, fires a charged, decelerated sphere at aerial enemy targets
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New Item-Magnetic Alloy, with its factory
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New Factory-Electromagnetism Diffuser, diffuses electromagnetism from magnetic alloy onto flamefluid crystal to form surge alloy, more efficiently
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New Unit Factory-Flesh Reconstructor, produces blade unit, only can be placed on bloody dirt
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New Flesh Unit-Hatchet, fires streams of flesh flame at enemy targets
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New Unit-Pioneer, fires explosive EMP projectiles and laser bolts to enemy targets, has its unique ability to dash
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New Unit Ability-Dash Ability, dashes in one direction and becomes invincible for a short time
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New Status Effect-Overgrown, buffs flesh units and nerf others
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New Status Effect-Disintegrated, reduces unit's armor by 10
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New Environment Floor-Pooled Neoplasm, Bloody Dirt
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Large Hardened Alloy Smelter tweak-Renamed, PowerConsume (2880->18000), added build limit, more dangerous
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Flame Generator tweak-PowerProd (2880->2400), reduced build requirements
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Campfire tweak-Range (64->40), SlagConsume (36->24)
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Nightmare tweak-increased coolant multiplier
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Ignite tweak-SlagConsume (15->20)
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Ignite tweak-Ammo used per shot (6->4)
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Shelter tweak-Max Shield (750->1050), Regen (60->150)
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Omicron tweak-Damage (18->22), decreased damage dealt to building by 80%
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Energy Force Field tweak-Deals double damage to shield if bullet is deflected
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Flesh Synthesizer tweak-Recipe tweak, more efficient on bloody dirt
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Hardened Alloy Wall tweak-Increases armor NONLIEARLY when losing health
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Javelin Pad tweak-No longer counted as a core
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Now if vanilla Mech-Attack-Unit(tier1-3) drown in Pooled Neoplasm, they'll respawn into Crux flesh units
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Tweaked recipes of some factories
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Tweaked some turrets
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Some old contents were removed
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战役地图-新增 (紧急救援, 熔岩要塞)
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新方块-适配源, 无限输出电力和所有物品和液体
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新炮塔-盛放, 向附近的敌人发射两捆追踪集束导弹
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新炮塔-赌徒, 向附近的敌人发射爆破霰弹
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新炮塔-磁球, 向空中敌人发射逐渐减速的带电磁球
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新物品-磁能合金, 及其附属的工厂
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新工厂-电磁扩散器, 将电磁合金中的电磁褪至流火结晶上形成巨浪合金, 更加高效
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新单位工厂-血肉重塑厂, 生产利刃单位, 仅能放置在血土上
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新血肉单位-柄斧, 向敌人喷射血浆焰
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新单位-先锋, 向敌人发射电磁爆弹和分裂激光弹, 拥有独特的冲刺能力
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新单位能力-冲刺能力, 在短时间内快速位移并无敌
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新单位状态-增生, 和血肉系单位相得益彰
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新单位状态-碎解, 破除敌方单位10点护甲
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新环境块-瘤液池, 血土
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硬化合金坩埚调整-改名, 耗电上调 (2880->18000), 造价上调, 增加建造限制, 更加危险
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焰燃发电机调整-发电量下调 (2880->2400), 造价下调
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篝火调整-范围下调 (64->40), 矿渣耗下调 (36->24)
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魇光调整-受冷却效果增强
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千里调整-每发耗弹量 (6->4)
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点燃调整-矿渣耗上调 (15->20)
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庇护调整-盾容上调 (750->1050), 回复上调 (60->120)
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奥米克戎调整-伤害上调 (18->22), 对建筑伤害下调50%
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能量力墙场调整-若子弹反弹, 则对力墙造成两倍伤害
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血肉合成仪调整-配方更改, 在血土上效率更高
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硬化合金墙调整-现在随着血量降低而非线性地增加护甲
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Javelin 机甲平台调整-不再算作核心
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导体节点调整-贴图重绘, 现在可以正确显示方块状态
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天穹贴图重绘
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原版陆战单位(T1-T3)如果在瘤液池中溺死, 会转生成对应的红方血肉系单位
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一些工厂配方的调整, 可能需要重新计算配比
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一些炮塔的微调
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更好的更新日志, 可以查看详细更新内容
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处理了一些历史遗留问题
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MOD完全转型Java, 性能优化