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Campaign:
Optimized Landing Base
Nerfed Stormy Coast Quads & Rainstorm lightning intensity in final wave
Fixed Stacked Cultivator not shown in tech tree
Fixed Rubble Ridge can't be unlocked caused by above BUG
Content:
Database: Font size now adjustable
New Turret-Fulmination, vanilla Arc upgrade, fires splitting lightning chains
New Block-Composite Router, instant-transfer version of vanilla Router
New Block-Unit Healer, constantly repairs units in vicinity
New Block-Large Payload Conveyor, vanilla Payload Conveyor upgrade; also with its router
Block-Adaptive Source: Enhanced versatility, now prioritizes optimal ammo for turrets
Turret-Nightmare: Tweaked laser width & color
Turret-Gambler: Increased cost
Turret-Distance: Slightly buffed fire/rotate speed, ammo per shot 4->3, buffed projectile speed
Turret-Grudge: Tweaked Hardened Alloy ammo
Block-Stacked Cultivator: Fixed stop working when fully filled with water, yeah it's not intended...
Block-Flesh Wall: Enhanced versatility, now transfers water to adjacent same blocks automatically
Block-Flesh Reconstructor: No longer requires Bloody Dirt foundation
Block-Core Bulwark: Added unique alert when supplied with insufficient power
Unit-Flesh Units: Fixed enemy corresponding vanilla mech unit not respawning when drowned in Neoplasm Pool; now respawns at safe tiles
Unit-Pioneer: Now enemy pioneers attempt dash when at low health
Unit-Mechanical Tide: Optimized main weapon effect
Vanilla Block-Phase Weaver: Reverted +10 item capacity change in update v1.4.0
Fixed Setting-"Allow Player Unit to Mine Sand with Single-Tap" not working