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v1.0.1 — Bug fixes

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@UltimaBeaR UltimaBeaR released this 27 Jun 11:25
· 11 commits to main since this release

OpenChaos v1.0.1 — Bug fixes

Unofficial modernization of Urban Chaos (1999). Requires original game files (Steam/GOG).

A small patch release on top of v1.0.0 — minor fixes, mostly making custom (non-campaign) maps open correctly, plus a couple of other small fixes.

What's new

Custom maps:

  • Fixed custom (non-campaign) maps failing to open. This includes maps that ship loose .tga textures instead of a packed bundle — such textures now load and take priority over the bundle (so a custom map's own textures/skins are used). Also fixed opening these maps on Linux (f41b581e, faa6541d, 4dd9db74)

Other fixes:

  • Fixed alpha-sorting of semi-transparent environment-mapped surfaces (e6d0fab1)
  • Fixed mouse input not working in some cases (reported by PCambraia) (6fd71b5b)

How OpenChaos differs from the original

Full lists of how OpenChaos differs from the retail Urban Chaos:

  • Gameplay (controls, camera, combat, vehicles, cheats, mechanics) — GAMEPLAY_CHANGES.md
  • Technical (OpenGL renderer, 64-bit, cross-platform, unlocked frame rate, new audio/video backends) — TECHNICAL_CHANGES.md

How to run

  1. Download the zip for your platform
  2. Extract into your Urban Chaos game folder (where the data folder is)
  3. Run OpenChaos.exe (Windows), OpenChaos.command (macOS), or OpenChaos.sh (Linux)

Requirements

  • Original Urban Chaos game files (Steam or GOG) — any language works
  • Windows 10+ (x64), macOS 12+ (Apple Silicon), or Linux x86_64 (Steam Deck compatible)