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v1.3.4b-final

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@codebyaiden codebyaiden released this 05 Sep 23:01
· 4 commits to main since this release

Improvements:

  • Improved placement reliability with bounded retries and safer action confirmation.
  • Improved missed or delayed placement clicks with continued bounded retries.
  • Improved upgrade handling so the macro waits for reasonable UI evidence before updating tower state.
  • Improved upgrade retries when the first click does not register.
  • Improved Juggernaut and path-tower upgrade reliability with safer settle timing.
  • Improved Timescale handling for Confirm, Get More, and zero-ticket situations.
  • Improved Auto Equip confirmation and second-run cleanup.
  • Improved map selection, rejoin recovery, F2 stopping, and held-input cleanup.
  • Added focused diagnostics for ambiguous actions and bounded recovery paths.

Bug Fixes:

  • Fixed towers being placed twice when the first placement succeeded but its UI was missed.
  • Fixed ambiguous placement results stopping strategies too early.
  • Fixed failed or unaffordable upgrades being counted as successful.
  • Fixed missed upgrade clicks being skipped immediately.
  • Fixed tower levels advancing without confirmation.
  • Fixed map selection and recovery paths getting stuck in repeated loops.
  • Fixed laggy tower menus being treated as fatal failures.
  • Fixed stale tower, Timescale, and UI state carrying into the next run.
  • Fixed Auto Equip reporting success when the tower was not actually equipped.
  • Fixed stop cleanup leaving mouse or movement input held.
  • Fixed recovery loops continuing after their retry limits.