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Releases: Unchiga/Yu-Gi-Oh-Forbidden-Memories-Recompiled

v0.2.0

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@github-actions github-actions released this 03 Oct 14:20
0185f58

v0.2.0 is the first full release since v0.1.2. It brings in everything from the v0.1.3 and v0.1.4 previews: the European languages, monsters on the attack cards, rebindable shortcuts, and a lot more for mods to change. Existing saves and settings carry over; save states from v0.1.2 or earlier no longer load.

Downloads

  • Windows: yfm-redecomp-v0.2.0-windows.zip, run memories-pc.exe
  • Linux: yfm-redecomp-v0.2.0-linux.tar.gz, run ./memories-pc
  • Forbidden Memories HD (optional, 106 MB): yfm-redecomp-hd-mod-v0.2.0.zip, extract into the game folder and turn it on in the Mods window

To update, extract into a fresh folder. Existing user-folder saves and settings carry over. A new install asks for your own USA (SLUS-01411) .bin disc image; no game data is included.

Added

  • Game > Language: play in the European English, French, German, Italian or Spanish text (no PAL disc needed)
  • 3D Monsters: the monsters face off on the big attack cards, and a new Card art style shows a cutout of the card's art instead of the 3D model
  • Game > Controls: the shortcuts (save states, speed, fullscreen and more) can be rebound, including to a controller
  • New options: card passwords, the live POW/TEC rank, owned cards in Free Duel, every card in the Library, Japanese button layout, Game > Restart game and a cheats menu
  • Quitting asks first, Help > System info for bug reports, and a notice when a new version is out
  • Credits and unmodified duel effects now run as native code
  • Mods can now sell booster packs on the Password screen, change the title screen and main menus, raise or lower the game's limits, rename and add guardian stars, add rituals for their own cards, edit the campaign map, and switch fusions, equips and rituals on or off from their settings. Mods can also define weighted starter-card pools, including their added cards; explicit starter decks still take priority (#241). Mods made for v0.1.2 still work

Fixed

  • The game no longer crashes on Windows PCs with DEP turned off
  • Saves from an old folder beside the game are copied into Documents, and a failed save says where and why
  • A single tap no longer moves the cursor twice, and text that doesn't fit its box no longer freezes the game
  • 3D Monsters no longer crashes on Raigeki, and duels stay smooth at 4x internal resolution
  • The picture no longer shakes with nearest filtering at non-whole scales
  • The CPU, the fusion helper and traps now use a mod's replaced cards as the mod wrote them
  • Mods load from folders with accented names, and a refused mod says why
  • The Password screen shows its digits again with mods imported from the FM Editor, on both Windows and Linux
  • Card replacements and added cards now follow the load order selected in the Mods window (#240)
  • Loading a save state restores the game’s random seed, preserving subsequent pack draws, deck shuffles and CPU decisions (#242)

Forbidden Memories HD (optional)

  • HD campaign portraits, new art for some cards and the attribute balls
  • Smoother letters and digits, and the life point panel stays HD on the opponent's turn

Full Changelog: v0.1.2...v0.2.0

v0.1.4-preview.2

v0.1.4-preview.2 Pre-release
Pre-release

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@github-actions github-actions released this 30 Sep 20:50
759465e

This preview gives mods new things to change (limits, the title screen, guardian stars and ritual tributes) and makes the FM Editor look right on Windows. Existing saves, settings and save states carry over.

Downloads

  • Windows: yfm-redecomp-v0.1.4-preview.2-windows.zip, run memories-pc.exe
  • Linux: yfm-redecomp-v0.1.4-preview.2-linux.tar.gz, run ./memories-pc
  • FM Editor (optional): fm-editor-v0.1.4-preview.2-*, extract next to memories-pc
  • Forbidden Memories HD (optional, 110 MB): yfm-redecomp-hd-mod-v0.1.4-preview.2.zip, extract into the game folder and turn it on in the Mods window

To update, extract over your old folder. A new install asks for your own USA (SLUS-01411) .bin disc image; no game data is included.

Added

  • Mods can raise or lower the game's limits: the ATK/DEF cap, starting LP (per duelist), max LP, the starchip cap and more
  • Mods can change the title screen: music, background, logo, menu entries, extra text, and skip the intro
  • Mods can rename the guardian stars, add stars 11-15 and set every matchup (idea by Lorram, PeterIron and Otávio)
  • Ritual tributes can use conditions (type, fusion group, ATK/DEF range, level) instead of one exact card (thanks Otávio)

Fixed

  • When a settings or mod save fails, the game now says where and why, with a hint if antivirus ransomware protection is blocking Documents
  • Fewer virus scanner false alarms on the Windows download
  • Mods imported by the FM Editor no longer draw Build Deck card names a line too low

FM Editor

  • Looks right on Windows: sharp at 125%/150% display scaling, Windows fonts and dark borders
  • New Guardian Stars tab and a condition-based ritual tribute editor
  • Double-clicking a ritual no longer opens an empty recipe window

Full Changelog: v0.1.4-preview.1...v0.1.4-preview.2

v0.1.4-preview.1

v0.1.4-preview.1 Pre-release
Pre-release

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@github-actions github-actions released this 30 Sep 00:49
0f10bd9

This preview adds bindable shortcuts, a quit prompt and new FM Editor tools, plus player-reported fixes. Existing saves and settings carry over; save states made with earlier versions no longer load.

Downloads

  • Windows: yfm-redecomp-v0.1.4-preview.1-windows.zip, run memories-pc.exe
  • Linux: yfm-redecomp-v0.1.4-preview.1-linux.tar.gz, run ./memories-pc
  • FM Editor (optional): fm-editor-v0.1.4-preview.1-*, extract next to memories-pc
  • Forbidden Memories HD (optional, 110 MB): yfm-redecomp-hd-mod-v0.1.4-preview.1.zip, extract into the game folder and turn it on in the Mods window

To update, extract over your old folder. A new install asks for your own USA (SLUS-01411) .bin disc image; no game data is included.

Added

  • Game > Controls: the shortcuts (save states, speed, fullscreen and more) can be rebound, including to a controller
  • Quitting asks first (File > Confirm before quitting, on by default)
  • Help > System info for bug reports: shows and copies your version and system
  • Video > Precise geometry (Textures) is back
  • Mods can set a card's frame colour, keep per-card notes, and edit the campaign map

Fixed

  • The game no longer crashes on Windows PCs with DEP turned off
  • Mods load from folders with accented names (e.g. Área de Trabalho)
  • Fewer virus scanner false alarms on the Windows download
  • European languages: every letter types on the name screen, the Free Duel win/loss record shows, and the Password shop no longer hangs after EXCHANGE/QUIT
  • Restart game during the credits no longer crashes a later duel
  • No more dark seam on the duel's bottom bar with anti-aliasing on
  • Translations that keep the disc's card names no longer reorder cards

FM Editor

  • Dark mode, bulk fusions by filters, fixed 40-card NPC decks
  • Map tab for the campaign map, frame colour picker, card notes and a card text preview
  • The Problems tab is now Conflicts; Save As no longer copies a mod into itself

Full Changelog: v0.1.3-preview.1...v0.1.4-preview.1

v0.1.3-preview.1

v0.1.3-preview.1 Pre-release
Pre-release

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@github-actions github-actions released this 28 Sep 18:36
6ad201f

This preview adds the European languages, the FM Editor and monsters on the attack cards, plus player-reported fixes. Existing saves, settings and save states carry over (save states made with a translation mod excepted).

Downloads

  • Windows: yfm-redecomp-v0.1.3-preview.1-windows.zip, run memories-pc.exe
  • Linux: yfm-redecomp-v0.1.3-preview.1-linux.tar.gz, run ./memories-pc
  • FM Editor (optional): fm-editor-v0.1.3-preview.1-*, extract next to memories-pc
  • Forbidden Memories HD (optional, 110 MB): yfm-redecomp-hd-mod-v0.1.3-preview.1.zip, extract into the game folder and turn it on in the Mods window

To update, extract over your old folder. A new install asks for your own USA (SLUS-01411) .bin disc image; no game data is included.

Added

  • Game > Language: play in the European English, French, German, Italian or Spanish text (no PAL disc needed)
  • 3D Monsters: the monsters face each other on the big attack cards
  • FM Editor, a separate tool for making mods: cards, fusions, equips, rituals, duelists and art
  • New options: card passwords in the card view, the live POW/TEC rank during a duel, owned cards in Free Duel, Smart card drops and every card in the Library
  • Japanese button layout (Circle confirms), Game > Restart game and a cheats menu
  • Up and Down in the Build Deck card viewer show the next card in the list
  • A notice when a new version is out
  • Mods can add Free Duel duelists and starting decks, set Password shop cards and prices, and use HD art for new cards. Mods made for v0.1.2 still work

Fixed

  • A single tap no longer moves the cursor twice
  • Text that doesn't fit its box no longer freezes the game
  • 3D Monsters no longer crashes on Raigeki, and duels stay smooth at 4x internal resolution
  • Save states made during dialogue in another language or with a translation mod no longer crash on load
  • The RETURN TO TITLE? prompt stays up until you answer it
  • Burning cards keep their HD look
  • A failed save state load now says why on screen

Forbidden Memories HD (optional)

  • New art for some cards and the attribute balls
  • Smoother letters and digits
  • The life point panel stays HD on the opponent's turn

Full Changelog: v0.1.2...v0.1.3-preview.1

v0.1.2

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@github-actions github-actions released this 26 Sep 22:29
4239eea

A bug-fix update for Yu-Gi-Oh! Forbidden Memories Recompiled.

Downloads

  • Windows: yfm-redecomp-v0.1.2-windows.zip, run memories-pc.exe
  • Linux: yfm-redecomp-v0.1.2-linux.tar.gz, run ./memories-pc
  • Optional, Forbidden Memories HD (Unchiga, X@nder), for both systems: yfm-redecomp-hd-mod-v0.1.2.zip (110 MB). The same pack as in v0.1.0. Extract it into the game folder (next to memories-pc / memories-pc.exe) so that mods/assets-hd sits beside the other mods. Turn it, or any of its parts, on or off in the Mods window. Looks best at View > Internal 4x with HD text on.

To update, extract the new version over your old folder; your saves and settings are kept. On first start of a new install, choose your own USA (SLUS-01411) .bin disc image; no game data is included.

Fixes

  • Windows: save states now carry over safely between versions, and crash reports name the routine that crashed again. Save states made with the Windows build of v0.1.0 or v0.1.1 can't be loaded in this version; your regular game saves are not affected.

Full Changelog: v0.1.1...v0.1.2

v0.1.1

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@github-actions github-actions released this 26 Sep 22:18
179c4fc

A bug-fix update for Yu-Gi-Oh! Forbidden Memories Recompiled.

Downloads

  • Windows: yfm-redecomp-v0.1.1-windows.zip, run memories-pc.exe
  • Linux: yfm-redecomp-v0.1.1-linux.tar.gz, run ./memories-pc
  • Optional, Forbidden Memories HD (Unchiga, X@nder), for both systems: yfm-redecomp-hd-mod-v0.1.1.zip (110 MB). The same pack as in v0.1.0. Extract it into the game folder (next to memories-pc / memories-pc.exe) so that mods/assets-hd sits beside the other mods. Turn it, or any of its parts, on or off in the Mods window. Looks best at View > Internal 4x with HD text on.

To update, extract the new version over your old folder; your saves and settings are kept. On first start of a new install, choose your own USA (SLUS-01411) .bin disc image; no game data is included.

Fixes

  • Fixed a crash when winning a duel with Exodia on some systems.
  • Applying a large texture pack no longer hangs.

Modding

  • A card mod's "replace" can now change a card's type across monster/non-monster: an equip, magic, trap or ritual card can become a monster, and a monster can become one of those. A card that becomes a monster fights without a 3D model unless "model" names a monster to borrow one from. "effect" gives a replaced card another card's effect.
  • A replaced Exodia piece is now an ordinary card: three per deck, and it no longer counts toward the Exodia win. Add "exodia": true to keep both rules for a mod that only restyles the pieces.
  • Cards a mod adds as copies of a replaced card now use the replaced card's borrowed model and effect.

See notes/more-cards.md for details.

Community

Join the Discord to follow development, ask questions and report issues. If the game crashes, the crash report it leaves helps a lot.

Full Changelog: v0.1.0...v0.1.1

v0.1.0

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@github-actions github-actions released this 26 Sep 20:49

The first full release of Yu-Gi-Oh! Forbidden Memories Recompiled: the PS1 game rebuilt from its decompiled source as a native PC game for Windows and Linux.

Downloads

  • Windows: yfm-redecomp-v0.1.0-windows.zip, run memories-pc.exe
  • Linux: yfm-redecomp-v0.1.0-linux.tar.gz, run ./memories-pc
  • Optional, Forbidden Memories HD (Unchiga, X@nder), for both systems: yfm-redecomp-hd-mod-v0.1.0.zip (110 MB). Extract it into the game folder (next to memories-pc / memories-pc.exe) so that mods/assets-hd sits beside the other mods. Turn it, or any of its parts, on or off in the Mods window. Looks best at View > Internal 4x with HD text on.

On first start, choose your own USA (SLUS-01411) .bin disc image; no game data is included.

Highlights

  • Up to 4x internal resolution, widescreen and HD text
  • 3D Monsters: face-up monsters stand on the field as their battle models
  • Mods: new cards past the original 722, changes to the original cards, fusions, textures, music, gameplay tables and translations
  • Save slots, deck slots, fusion helper, card drop rates, AI Hard Mode, rebindable controls

Community

Join the Discord to follow development, ask questions and report issues. If the game crashes, the crash report it leaves helps a lot.

Full Changelog: v0.1.0-preview.2...v0.1.0

v0.1.0-preview.2

v0.1.0-preview.2 Pre-release
Pre-release

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@github-actions github-actions released this 26 Sep 20:12

Downloads

  • Windows: yfm-redecomp-v0.1.0-preview.2-windows.zip
  • Linux: yfm-redecomp-v0.1.0-preview.2-linux.tar.gz
  • Optional, Forbidden Memories HD (Unchiga, X@nder), for both systems: yfm-redecomp-hd-mod-v0.1.0-preview.2.zip (110 MB). Extract it into the game folder (next to memories-pc / memories-pc.exe) so that mods/assets-hd sits beside the other mods. Turn it, or any of its parts, on or off in the Mods window. Looks best at View > Internal 4x with HD text on.

On first start, choose your own USA (SLUS-01411) .bin disc image; no game data is included. This is a preview and has not been tested on real Windows yet.

What's Changed

  • release: no .sha256 files beside the archives by @Unchiga in #91
  • Enable 3D Monsters by default and clarify mod defaults by @Unchiga in #93
  • Linux: 64-bit file offsets for native units (ROM on btrfs/XFS/NFS/NTFS mounts) by @MaChInEgUn3 in #92
  • Window title; fix crash switching resolution mid-duel by @Unchiga in #95
  • Windows: ship memories-pc.pdb (symbols for Superluminal, VS, WinDbg) by @Unchiga in #96
  • Video menu: dim HD items that can't show, with the reason by @Unchiga in #97
  • Let a card mod change the disc's own cards by @Unchiga in #98
  • Opponent's name for COM at console resolution too by @MaChInEgUn3 in #99
  • README: Yu-Gi-Oh! Forbidden Memories Recompiled by @Unchiga in #100

Full Changelog: v0.1.0-preview.1...v0.1.0-preview.2

v0.1.0-preview.1

v0.1.0-preview.1 Pre-release
Pre-release

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@github-actions github-actions released this 26 Sep 17:29
bf2d4a2

Downloads

  • Windows: yfm-redecomp-v0.1.0-preview.1-windows.zip
  • Linux: yfm-redecomp-v0.1.0-preview.1-linux.tar.gz
  • Optional, Forbidden Memories HD (Unchiga, X@nder), for both systems: yfm-redecomp-hd-mod-v0.1.0-preview.1.zip (110 MB). Extract it into the game folder (next to memories-pc / memories-pc.exe) so that mods/assets-hd sits beside the other mods. Turn it, or any of its parts, on or off in the Mods window. Looks best at View > Internal 4x with HD text on.

On first start, choose your own USA (SLUS-01411) .bin disc image; no game data is included. This is a preview and has not been tested on real Windows yet.

What's Changed

  • pc: build and run the native port on Windows (llvm-mingw, i686) by @MaChInEgUn3 in #1
  • pc: texture dump, disc provenance and image extraction (from #2, rebased, review fixes) by @MaChInEgUn3 in #3
  • pc: texture packs by disc origin, and an internal resolution (software) by @MaChInEgUn3 in #4
  • pc: the internal resolution drawn by OpenGL (2x and 4x playable) by @MaChInEgUn3 in #5
  • pc: extract every screen's images by replaying its loader; a pack holds each palette's reading by @MaChInEgUn3 in #6
  • More cards: mods can add cards past 722 by @Unchiga in #7
  • PC: crash monitor, so every crash and freeze leaves a report by @Unchiga in #8
  • Group Video settings and fix widescreen internal resolution by @Unchiga in #9
  • Expand controller compatibility and validate Controls on Linux and Windows by @Unchiga in #10
  • Add cheat to unlock all Free Duel CPU duelists by @Unchiga in #11
  • Lower default automatic menu size by one step by @Unchiga in #12
  • Expand mod manager, gameplay API, and persistent mod identities by @Unchiga in #13
  • Add an Open mods folder button to the Mods window by @Unchiga in #14
  • notes: the image remaster attempt and its problems; MEMORIES_MODE_AT by @MaChInEgUn3 in #15
  • pc: opt-in cooperative clock (MEMORIES_CLOCK=cooperative), no interrupt by @MaChInEgUn3 in #16
  • pc: clock traces from the tick through Log_Signal; cooperative pacing after the present by @Unchiga in #17
  • pc: back to the title after the credits (on by default, Game menu) by @MaChInEgUn3 in #18
  • pc: MEMORIES_AI_TRACE, does the AI's thinking time change its decisions? by @MaChInEgUn3 in #19
  • Mod system review: audio replacement mods, loader/texture-pack fixes, manifest warnings by @Unchiga in #20
  • Replace memory card saving with a save slot menu by @Unchiga in #21
  • Support larger named disc replacements with virtual extents by @Unchiga in #22
  • pc: Game > Back to title screen by @MaChInEgUn3 in #23
  • Fix Unicode and special-character paths across the native PC port by @Unchiga in #24
  • pc: Back to title screen goes in the Game menu by @MaChInEgUn3 in #25
  • pc: deck slots, keep up to ten decks and switch in one step by @MaChInEgUn3 in #26
  • pc: cooperative clock by default (MEMORIES_CLOCK=interrupt for the old one) by @MaChInEgUn3 in #27
  • Mods and saves: audit fixes, mod API 4 (function hooks), rule tables and translation by @Unchiga in #28
  • pc: CRT scanlines (Video > Effects), on the present pass by @MaChInEgUn3 in #30
  • pc: a present pass for the picture, first with colour (Video > Color) by @MaChInEgUn3 in #29
  • tests: skip the GL context check in the software controls test by @Unchiga in #31
  • Add configurable AI Hard Mode by @Unchiga in #33
  • pc: reduce flashes in the present pass (Video > Effects) by @MaChInEgUn3 in #32
  • pc: xBR pixel smoothing in the present pass (Video > Effects) by @MaChInEgUn3 in #34
  • pc: xBR pixel smoothing in the present pass (Video > Effects) by @Unchiga in #35
  • Mods window: scrollable, readable settings by @Unchiga in #37
  • pc: HD text in the OpenGL picture (Video > HD text) by @MaChInEgUn3 in #36
  • Add Free Duel Portraits HD mod by @Unchiga in #38
  • Free Duel Portraits HD: credit X@nder and Unchiga by @Unchiga in #39
  • HD text: set letters to the retail font's lines and weights by @Unchiga in #41
  • pc: widescreen in the OpenGL picture at 2x and up by @MaChInEgUn3 in #40
  • Fusion helper (View menu) by @Unchiga in #43
  • Debug > Jump to, borderless fullscreen, faster Library grid by @Unchiga in #42
  • HD card titles, Build Deck extraction fix, HD pack tools by @Unchiga in #44
  • HD pack in parts, Build Deck labels set in a font by @Unchiga in #45
  • Texture pack: stop the one-frame flash when HD images load by @Unchiga in #46
  • HD duel (arena, hand, FIELD box, life points) and anti-aliased pack pixels by @Unchiga in #47
  • pc: anti-aliasing for the OpenGL picture (Video > Anti-aliasing) by @MaChInEgUn3 in #48
  • pc: sharp bilinear filtering (Video > Filtering) by @MaChInEgUn3 in #50
  • pc: xBR on the textures at internal resolution 2x and up by @MaChInEgUn3 in #51
  • pc: HD numbers and labels in the duel (Video > HD numbers and labels) by @MaChInEgUn3 in #52
  • pc: the opponent's name in place of COM (Video > Opponent's name for COM) by @MaChInEgUn3 in #53
  • pc: precise geometry for the OpenGL picture (Video > Precise geometry) by @MaChInEgUn3 in #49
  • pc: result screens' names right-aligned, in letters their font has by @MaChInEgUn3 in #54
  • Fusion helper: card names blank on Windows by @Unchiga in #55
  • Font glyphs from outlines, not embedded bitmaps by @Unchiga in #56
  • GL picture: sprites stop picking up their neighbours' pixels by @Unchiga in #57
  • License: MIT for the PC port, credit required by @Unchiga in #58
  • pc: game speed below 100% no longer freezes the clock by @Unchiga in #60
  • Bilinear: no line from the rest of VRAM at the window's edges by @MaChInEgUn3 in #59
  • HD pack tool: the card back fills its real size by @Unchiga in #62
  • HD pack: thumbnails stay HD over long duels and after state loads by @Unchiga in #61
  • Mirrored sprites: no stray column at 2x and up (duel cursor line) by @Unchig...
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