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UndertaleModTool v0.9.1.1

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@colinator27 colinator27 released this 29 Jun 19:34

This is the 0.9.1.1 UndertaleModTool release, for 64-bit Windows. Downloads can be found at the bottom of this release.

("UTMT_CLI" is the command-line interface version with no GUI, supported for Windows, Ubuntu, and macOS.)

Changelog

Note: This is a patch release. To see the changes in major release 0.9.0.0, click here. To see the changes in minor release 0.9.1.0, click here.

Changed

  • Dumping all code from the CLI no longer exports sub-function code entries, which was pointless and could result in filename length errors. Performance has been optimized and parallelized, as well.
  • Missing mb_side1 and mb_side2 mouse button constants are now included, usable in GameMaker 2.3.3 games and above.
  • Missing room asset resolutions for scr_84_add_menu_item in older DELTARUNE chapters added by @vrad-exe in #2411.
  • Some miscellaneous dependencies updated.

Fixed

  • Fixed Debug.csx not supporting DELTARUNE Chapter 5 by @break-core in #2409.
  • Fixed ExportSpritesAsGIF.csx failing on some modern GameMaker games with unused asset removal enabled.
  • Fixed prefab-generated scripts compiling in a way that would cause function resolution errors (only a mitigation for now, full support may come later).
  • Fixed compilation warnings of UndertaleModLib/UndertaleModTool due to PropertyChanged.Fody not being a private dependency.
  • Fixed detection of Spine sprite format changes introduced in GameMaker 2023.1, so that it no longer breaks on 2022 LTS games.

New Contributors

Full Changelog: 0.9.1.0...0.9.1.1