This is the 0.9.1.1 UndertaleModTool release, for 64-bit Windows. Downloads can be found at the bottom of this release.
("UTMT_CLI" is the command-line interface version with no GUI, supported for Windows, Ubuntu, and macOS.)
Changelog
Note: This is a patch release. To see the changes in major release 0.9.0.0, click here. To see the changes in minor release 0.9.1.0, click here.
Changed
- Dumping all code from the CLI no longer exports sub-function code entries, which was pointless and could result in filename length errors. Performance has been optimized and parallelized, as well.
- Missing
mb_side1andmb_side2mouse button constants are now included, usable in GameMaker 2.3.3 games and above. - Missing room asset resolutions for
scr_84_add_menu_itemin older DELTARUNE chapters added by @vrad-exe in #2411. - Some miscellaneous dependencies updated.
Fixed
- Fixed
Debug.csxnot supporting DELTARUNE Chapter 5 by @break-core in #2409. - Fixed
ExportSpritesAsGIF.csxfailing on some modern GameMaker games with unused asset removal enabled. - Fixed prefab-generated scripts compiling in a way that would cause function resolution errors (only a mitigation for now, full support may come later).
- Fixed compilation warnings of UndertaleModLib/UndertaleModTool due to
PropertyChanged.Fodynot being a private dependency. - Fixed detection of Spine sprite format changes introduced in GameMaker 2023.1, so that it no longer breaks on 2022 LTS games.
New Contributors
- @break-core made their first contribution in #2409
- @vrad-exe made their first contribution in #2411
Full Changelog: 0.9.1.0...0.9.1.1