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v3.098 + FrameHistory v0.1.0

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@Unisectyn Unisectyn released this 21 Dec 22:43
· 55 commits to framehistory since this release
a680000

Adds frameHistory feature (experimental) to v3.098 release.

Description:

frameHistory is a frame meter with three rows for each character.
For each non-idle frame, it displays a column of squares.

  • For each player:
    • The first row displays player state. The colors are as follows
      • Hard landing recovery -> blush
      • Startup -> green
      • Active -> red
      • Recovery -> blue
      • Blockstun -> yellow
      • Hitstun -> purple
      • Special (not so easy to classify states: e.g. dashes) -> Aquamarine
      • Unclassified but unable to act -> Byzantium
      • Unclassified otherwise -> Burgundy
    • Second row is for head, body and foot attribute invulnerability
      • H -> red
      • B -> green
      • F -> blue
    • Third row is for Throw and Projectile invulnerability
      • Throw -> red
      • Projectile -> green
      • Burst -> blue

Known issues

  • Opening frameHistory stops frameAdvantage from updating
  • Wallbounces cause frameHistory to classify frames as hitstun, for some frames after teching.