v3.098 + FrameHistory v0.1.0
·
55 commits
to framehistory
since this release
Adds frameHistory feature (experimental) to v3.098 release.
Description:
frameHistory is a frame meter with three rows for each character.
For each non-idle frame, it displays a column of squares.
- For each player:
- The first row displays player state. The colors are as follows
- Hard landing recovery -> blush
- Startup -> green
- Active -> red
- Recovery -> blue
- Blockstun -> yellow
- Hitstun -> purple
- Special (not so easy to classify states: e.g. dashes) -> Aquamarine
- Unclassified but unable to act -> Byzantium
- Unclassified otherwise -> Burgundy
- Second row is for head, body and foot attribute invulnerability
- H -> red
- B -> green
- F -> blue
- Third row is for Throw and Projectile invulnerability
- Throw -> red
- Projectile -> green
- Burst -> blue
- The first row displays player state. The colors are as follows
Known issues
- Opening frameHistory stops frameAdvantage from updating
- Wallbounces cause frameHistory to classify frames as hitstun, for some frames after teching.