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v0.3.13-pre
Pre-release
Pre-release
·
505 commits
to main
since this release
Version 0.3.13
🧠 Gameplay & Logic
- Added a Redraw button with cost tracking based on turn state and mouse position
- Reworked card draw and discard logic to prevent card loss
- Introduced persistent deck behavior across runs via
DeckManager - Prevented
CardHolderfrom receiving input when disallowed
🧪 Systems & Code Architecture
- Refactored
DeckManager.csfor clarity and persistence - Renamed card entries for clarity (e.g., "SoapyWater" → "Soapy Water", "Insecticide" → "Artificial Insecticide Basic")
🎨 Visuals & UI
- Moved UI canvas items for better layout
- Updated scene composition
🔧 Build & Platform
- Implemented xCode project detection
- Added new shaders to Unity's Do Not Strip list
🧪 Project Structure
- Updated project version to 0.3.13
Full Changelog: v0.3.12-pre...v0.3.13-pre