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v0.3.13-pre

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@DonovanMontoya DonovanMontoya released this 10 Jun 18:34
· 505 commits to main since this release

Version 0.3.13

🧠 Gameplay & Logic

  • Added a Redraw button with cost tracking based on turn state and mouse position
  • Reworked card draw and discard logic to prevent card loss
  • Introduced persistent deck behavior across runs via DeckManager
  • Prevented CardHolder from receiving input when disallowed

🧪 Systems & Code Architecture

  • Refactored DeckManager.cs for clarity and persistence
  • Renamed card entries for clarity (e.g., "SoapyWater" → "Soapy Water", "Insecticide" → "Artificial Insecticide Basic")

🎨 Visuals & UI

  • Moved UI canvas items for better layout
  • Updated scene composition

🔧 Build & Platform

  • Implemented xCode project detection
  • Added new shaders to Unity's Do Not Strip list

🧪 Project Structure

  • Updated project version to 0.3.13

Full Changelog: v0.3.12-pre...v0.3.13-pre