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Release v.0.2.0
v0.2.0
Compatibility pass for Blender 5.x plus a round of bug fixes.
Compatibility
- Verified working on Blender 5.2. Minimum supported version raised to 4.2.
- Install via
Edit > Preferences > Add-ons > Install from Diskand select the
.pyfile. Single-file legacy add-ons are still supported in 5.x.
Fixed
- Outer Select mode left nothing visibly selected. Face selection was being
flushed in the wrong direction (vertices/edges to faces instead of faces to
vertices/edges), so the flags were written but never showed up in Edit Mode.
The add-on now flushes in face mode and drops into Edit Mode with the mesh
select mode set to Face, so the surviving geometry is selected and ready to
inspect or invert. - Camera cleanup deleted every camera in the scene, including the user's own.
Generated cameras are now tagged and only those are removed. The camera
collection was also renamed toHGR_Camerasto avoid clashing with an
existingCamerascollection. - Face statistics were read while in Edit Mode and reported stale counts.
- Cameras were always placed around the world origin, so objects away from
the origin were analyzed from the wrong angles. Placement now uses the
object's bounding box center. - Panel drew the "Number of Rows" block twice.
- The BMesh was not freed when an error occurred mid-run.
Added
- Auto Distance: derives camera distance from the object's bounding box.
Disable it to set the distance manually. - Merge Scope: choose between joining all visible meshes or only the
selected ones. poll()on the operator, so the button is greyed out without a mesh selected.
Changed
- The depsgraph is now fetched once per run instead of once per ray cast, which
noticeably speeds up high-precision passes on dense meshes. - Panel rewritten with
use_property_splitfor a more standard layout.