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Release v.0.3.0

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@Unity-SeungwooLee Unity-SeungwooLee released this 30 Sep 01:51

v0.3.0: Improve camera coverage and add Small Islands cleanup

Camera setup

  • Auto-compute camera FOV from the object's bounding sphere (1.2x margin)
    instead of the default 50mm lens, which clipped large objects and
    marked visible faces as hidden
  • Distribute cameras evenly between the poles; odd counts place a camera
    on the equator so narrow vertical gaps (panel seams, door shuts) are seen
  • Cameras per Row: default 5, range 1-13 (was 4, 2-12 even only)
  • Warn when camera distance is inside the object's bounding sphere

Small Islands

  • Add standalone "Small Islands" sub-panel to select/delete loose mesh
    islands whose world-space bounding-box diagonal is <= Max Island Size
  • Select Only toggle: select in Edit Mode for review, or delete directly
  • Run After Removal option: remove small islands automatically after
    Remove Hidden Geometry (Delete mode), after Merge by Distance
  • Works in Object Mode (each selected mesh) and Edit Mode (multi-object);
    faces hidden with H are ignored