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v0.3.0: Improve camera coverage and add Small Islands cleanup
Camera setup
- Auto-compute camera FOV from the object's bounding sphere (1.2x margin)
instead of the default 50mm lens, which clipped large objects and
marked visible faces as hidden - Distribute cameras evenly between the poles; odd counts place a camera
on the equator so narrow vertical gaps (panel seams, door shuts) are seen - Cameras per Row: default 5, range 1-13 (was 4, 2-12 even only)
- Warn when camera distance is inside the object's bounding sphere
Small Islands
- Add standalone "Small Islands" sub-panel to select/delete loose mesh
islands whose world-space bounding-box diagonal is <= Max Island Size - Select Only toggle: select in Edit Mode for review, or delete directly
- Run After Removal option: remove small islands automatically after
Remove Hidden Geometry (Delete mode), after Merge by Distance - Works in Object Mode (each selected mesh) and Edit Mode (multi-object);
faces hidden with H are ignored