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feat: Added submesh import support (#30) #1
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I'd prefer to use plain
NativeArray<byte>.ReadOnlyhere and in all API calls going forward.Using
NativeSlice<byte>instead of justNativeArray<byte>is a mistake I made not really knowing what NativeSlice's purpose is and thatNativeArray.GetSubArraysolves the actual problem much better.This is not something you should care about, but I'd prefer to fix this first before adding more public methods that have odd type choices.