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Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ public IEnumerator Run(GraphicsTestCase testCase)
// ScreenCapture.CaptureScreenshotAsTexture --> does not work since colorspace is wrong, would need colorspace change and thus color compression
// ScreenCapture.CaptureScreenshotIntoRenderTexture --> does not work since texture is flipped, would need another pass
// so we need to capture and reload the resulting file.
ScreenCapture.CaptureScreenshot(tempScreenshotFile);
ScreenCapture.CaptureScreenshot(tempScreenshotFile, ScreenCapture.StereoScreenCaptureMode.BothEyes);

// NOTE: there's discussions around whether Unity has actually documented this correctly.
// Unity says: next frame MUST have the file ready
Expand Down

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ RenderSettings:
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
Expand Down Expand Up @@ -98,7 +98,8 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
m_LightingSettings: {fileID: 4890085278179872738, guid: 0091453abcbc5514cb34d30a506b9085,
type: 2}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
Expand All @@ -118,6 +119,8 @@ NavMeshSettings:
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
Expand Down Expand Up @@ -168,6 +171,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
Expand All @@ -192,6 +196,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &784134335
MeshFilter:
m_ObjectHideFlags: 0
Expand All @@ -212,7 +217,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &971756569
GameObject:
Expand All @@ -228,6 +233,7 @@ GameObject:
- component: {fileID: 971756571}
- component: {fileID: 971756570}
- component: {fileID: 971756573}
- component: {fileID: 971756576}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
Expand Down Expand Up @@ -286,7 +292,6 @@ MonoBehaviour:
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_CameraOutput: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
Expand All @@ -298,6 +303,7 @@ MonoBehaviour:
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
Expand Down Expand Up @@ -351,13 +357,31 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 971756569}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -9.97}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 1807164839}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &971756576
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 971756569}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5a2a9c34df4095f47b9ca8f975175f5b, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Device: 0
m_PoseSource: 2
m_PoseProviderComponent: {fileID: 0}
m_TrackingType: 0
m_UpdateType: 0
m_UseRelativeTransform: 0
--- !u!1 &1161206970
GameObject:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -448,8 +472,39 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 40, y: -45, z: 0}
--- !u!1 &1807164838
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1807164839}
m_Layer: 0
m_Name: CameraTransform
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1807164839
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1807164838}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -9.97}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 971756575}
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1973193401
GameObject:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -497,6 +552,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
Expand All @@ -521,6 +577,7 @@ MeshRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1973193404
MeshFilter:
m_ObjectHideFlags: 0
Expand All @@ -541,5 +598,5 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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