Fixed useless editor repaint when using lod bias #2601
Merged
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Purpose of this PR
follow up to this trunk PR: https://ono.unity3d.com/unity/unity/pull-request/114425/_/graphics/repaint-dirty-fixes
Do not cause all views to repaint anymore when cameras have different lod settings
Testing status
monitored scene and game views repaints and that the setting is still taken into account